125,561 Commits over 4,171 Days - 1.25cph!
Move query buffer resize to the right place
flare effect added to searchlight
searchlight cost reduced
Fixed stack trace red text in main menu because fuck me
Safety first; fix for index out of range
fixed skulls missing nametags
Description fixes + Phrases
More work on optimizing rebaking of navmesh grid cells.
EAC register timeout is 20 seconds
EAC HandleClientUpdate tweaks
Do EAC auth right after Steam auth
adding texture sets wall_tiles_a, wall_tiles_b, materials
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minor light flare added to ceiling lights
adding texture sets gas_station_trims, metal_ceiling
materials, texturing WIP, level update
Removed max draggable from items (except liquids)
More description fixes and updates
More work on optimizing navmesh grid.
EAC SDK update (eliminates GC allocations)
Rebuilt Facepunch.Network and Facepunch.Raknet
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gas_station progress backup
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Fixed fuzz in cloth shaders
Re-enabled coverage queries for debugging
wheelcollider springforce set to 10,000
Use query fallback only on osx, if not a dev + testing mode
EAC SDK update (fixes macOS startup issue)
OSX query crash fix candidate
gas_station progress backup
Eliminated GC allocs from effect instantiates (IEffect.SetupEffect)
Eliminated GC allocs from effect weapon bone parenting (EffectParentToWeaponBone)
Eliminated GC allocs when switching resource stages (StagedResourceBreakEffect)