141,170 Commits over 4,383 Days - 1.34cph!

8 Years Ago
Disabled mv on clothes lowest lods
8 Years Ago
8 Years Ago
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8 Years Ago
crew building exterior progress backup
8 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
8 Years Ago
Compile fix
8 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
8 Years Ago
Underwater crates sync position
8 Years Ago
Added static lanterns next to shopkeepers
8 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
8 Years Ago
Added an additonal LOD level to wooden cabins Removed gaps between planks on LOD2
8 Years Ago
crew building exterior progress backup
8 Years Ago
Merge from bandit_perf
8 Years Ago
Merge from main
8 Years Ago
skin approval
8 Years Ago
Cargo ship hull progress backup
8 Years Ago
Updated all Hapis old caves, tunnels and sewers to use culling volumes
8 Years Ago
Fixed imposter billboard orientation in shadow pass
8 Years Ago
Added culling.debug filtering by camera culling mask and debug layer filter
8 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
8 Years Ago
Skin update
8 Years Ago
progress backup
8 Years Ago
Cargo ship hull progress
8 Years Ago
nametag perf test
8 Years Ago
UpdateColor NRE fix
8 Years Ago
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8 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
8 Years Ago
Merge from main
8 Years Ago
Fixed recurring GC allocs in postopaque, deferredext, water, atmosvol, TAA, bloom and articulated occludee
8 Years Ago
eliminated GC allocs from nametags
8 Years Ago
removed GC allocs from hostileNote removed GC allocs from LookAtPlant
8 Years Ago
[D11] UI Controller support and additional support files
8 Years Ago
[D11] Fixed missing D11_CONSOLE_PORT defines
8 Years Ago
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8 Years Ago
Eliminated GC from TOD image effects
8 Years Ago
crew building exterior
8 Years Ago
Cargo ship hull progress
8 Years Ago
[D11] Add docker scripts
8 Years Ago
Cargo ship hull vertex paint
8 Years Ago
[D11] Updated RustNative code / recompiled console DLLs
8 Years Ago
cargo ship scene prep breaking up crew building into smaller models crew building interior greybox pass added static ship door
8 Years Ago
Cargo ship hull vertex paint v2
8 Years Ago
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8 Years Ago
inventory.give takes item condition as an optional third parameter
8 Years Ago
added recycler just outside bandit town casino !fixed disable broadcast on shopkeepers oops fixed being able to turn recycler on/off if you are not the user
8 Years Ago
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8 Years Ago
Cargo ship hull progress
8 Years Ago
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8 Years Ago
scene updates further breaking down crew building exterior
8 Years Ago
Cargo ship hull progress