200,673 Commits over 4,171 Days - 2.00cph!
Animals now provide more meat of the (more) appropriate type.
Fixed minor bug in PathFinder
Animals now respond to attacks.
Fixed conditional compilation problem.
Animal gallop stamina is now measured in time rather than distance.
Merged hunting changes from animals branch.
Subtracted the animals merge.
Removed overriden bool conversion from TerrainMath.
Small pvt cache tweak to avoid hogging all the vram on largest maps
removed debug calls
removed thompson conefire
Beta 18.
Some asset cleanup
TOD settings cleanup
Added SpanningTree (calculates minimum spanning tree)
Made TerrainPath calculate and use the minimum spanning tree of the path network
Changed TerrainPath to run pathfinding in the apply step instead of the add step
Changed TerrainGenerator to place infrastructure after heightmap post processing
[block_party] reduced false positives when pressing block sides
[block_party] hold down to fall faster, tweaked player sprite
[block_party] added FloatingText class
Fixed error in TerrainPath
Updated builder to use b18
Fixed tiny overlook in prepass build histogram
Time of Day update to 2.3.4
Water update to latest version
Set the ingame date and time to the real-life value on startup