194,538 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Activity category & type enum generation Added IInteractionProvider.GetAllInteractions & BaseEntitySettings.GetAllInteractions
8 Years Ago
Added "authtimeout" convar (default = 10 seconds)
8 Years Ago
more
8 Years Ago
unpacked all; minor partial PM correction needed for HQN
8 Years Ago
more combat system stuff hardcoded an idea to test out
8 Years Ago
Reduced spawn density of wooden logs by around 30%
8 Years Ago
Added floors to building collision mesh
8 Years Ago
Misc UI
8 Years Ago
Merged from main
8 Years Ago
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
8 Years Ago
More combat system work Fixed missing animator links on a bunch of unit prefabs
8 Years Ago
UI sprite cleanup/renames Various UI polish Fixed bad activity creation in GroupProgression
8 Years Ago
set jenkins Unity version to 2017.1.0f3
8 Years Ago
updated project settings .Net subset to fix 2017 errors
8 Years Ago
More corpse stuff Remaining meat count should be accurate on load Mesh+bone+materials should now be correct
8 Years Ago
More corpse save/load stuff, still has issues
8 Years Ago
finally got the unit portrait render properly working with Idle anim for both team updated unit gloss map and portrait
8 Years Ago
Working on selling to shops
8 Years Ago
Rename mission instance
8 Years Ago
Fixed some combat component load issues Fixed component enabled state not being stored correctly (weird protobuf issue) Fixed ComponentsWhenDead on unit initialization not respecting whether the unit is actually dead during initialization
8 Years Ago
Merge from Main
8 Years Ago
Merge into main for item code refactor. See the big changelist on changeset #3261.
8 Years Ago
More fixes. Everything tested and seemingly OK now.
8 Years Ago
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8 Years Ago
Fixed NRE in packing processor Fixed packed shader default values
8 Years Ago
bradley now uses a* pathfinding to navigate roads launch site road network path simple bradley sounds
8 Years Ago
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8 Years Ago
Fixed keyword assignments for hq normal special case
8 Years Ago
Merge from main
8 Years Ago
High quality normals only when std-pm1 is 32bit Analysis tool skipping non supported shaders for now
8 Years Ago
packed atlas_twig and metal armored set materials
8 Years Ago
Pie menu integration
8 Years Ago
removed Inspectable component
8 Years Ago
Roof, overhang, ceiling, floor, almost working correctly
8 Years Ago
Merge from main
8 Years Ago
Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear Fixed snow normal assignment on terrain atlas set
8 Years Ago
Fixed bad activity strings for unlocks. Fixed things being unlocked twice. Added inspection of hide to learn to make hats and beds.
8 Years Ago
Fixed unlocks throwing an exception on save Fixed clothing attempting to change colour before being equipped,was throwing an exception
8 Years Ago
Repacked building atlas material for high quality normals
8 Years Ago
Minor fix
8 Years Ago
Added packed shader support for high quality normal packing Changed packed shader keyword layout to reduce permutations
8 Years Ago
Testing and fixing bugs in item stuff. Moved multi-item stack creation method from ItemEx to the main ItemManager.
8 Years Ago
Wearable colors persisted, synced on portrait clones
8 Years Ago
Added high quality normal mode to material packing processor Updated analysis tool
8 Years Ago
post/weather tweaks
8 Years Ago
Added a callback for steamworks.RequestPlayerInfo that is fired when the info is received
8 Years Ago
Merge from Progression Rework
8 Years Ago
Unlock Activity creation tweaks
8 Years Ago
more merging
8 Years Ago
Console toggle via f9