194,538 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Fixed meat coming for a corpse not having the same cooked state as the corpse
8 Years Ago
update healer model/texture fix unit panel display
8 Years Ago
Better display of an entities controller and group in the debug panel Fixed building addons not inheriting the group and controller of their parent building
8 Years Ago
Checkpoint gates are open More complete launchsite pathing for bradley many movement bugfixes Bradley Target gathering Bradley Finds closest node where target is visible to hunt hiding players Bradley Engine Sounds Bradley Tread sounds Rudiementary coaxial gun pass
8 Years Ago
Minor fix
8 Years Ago
Pawn shop GUI edits
8 Years Ago
chimney and ladder updated
8 Years Ago
Fixed being able to pick up a unit that is already held
8 Years Ago
Merge ladder edits
8 Years Ago
Fixed corpse nav mesh agents being turned on when attached to a spit
8 Years Ago
Ladder edit
8 Years Ago
Ladder LODs, and switch ladder code orientation to match the ladder model.
8 Years Ago
Fixed a couple of NREs that drug zones were throwing in this branch
8 Years Ago
Adjusted ladder movement and slowed down climbing up speed
8 Years Ago
Custom unlock triggers are now working. Game Modes define which tutorials will be displayed. Added a time trigger which triggers after a certain amount of time.
8 Years Ago
Added some animation preview functionality to the Unit Attachments Editor -Can now toggle on/off unit shoulder carrying animations for more accurate positioning -Can now preview/modify attachment points for carried units -Can set carried units into their IsCarried animation state for more accurate positioning
8 Years Ago
More shop UI stuff
8 Years Ago
ladder stuff
8 Years Ago
TiledSurface stuff all working ?!
8 Years Ago
Fixed corpses not getting their isCarried animator state properly set when loading the game
8 Years Ago
Fixed partial map support for HQN path
8 Years Ago
Merge from main
8 Years Ago
More pawn shop UI work
8 Years Ago
Fixed attachment animator bools/positions for deer Tweaked attachment position for carrying logs
8 Years Ago
Working on pawn shop UI
8 Years Ago
Pawn shop UI work, and removed public access to separate character inventories. Makes it clearer that the unified inventory is almost always the one you want to reference, and if not you can make a special method to call in Character.
8 Years Ago
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8 Years Ago
Updated console system
8 Years Ago
Merged from main
8 Years Ago
Cleanup work
8 Years Ago
Pawn shop transaction work
8 Years Ago
Various activity subscription now using generated enums
8 Years Ago
Cherry picked packing processor changes
8 Years Ago
game custom unlocks will now be locked at the start
8 Years Ago
UnlockDefinitionEditor cleanup
8 Years Ago
Let's cache the entities array in UnlockDefinitionEditor
8 Years Ago
Minor BaseAssetEditor tweak
8 Years Ago
added TODO for loading change I want to make without crashing the everything
8 Years Ago
reverted Database.cs which was inexplicably crashing the editor
8 Years Ago
Generate collision for multiple floors
8 Years Ago
Making sure main coverage queries component is disabled on osx
8 Years Ago
more
8 Years Ago
game mode tweaks. grouping for BaseEntitySettings AssetMenu. Database Get doesn't care about paths dictionary now.
8 Years Ago
Set floor heights
8 Years Ago
fixed command point bug with combat chains, fixed grabbers
8 Years Ago
Making modifications to interactables to allow for multiple actions.
8 Years Ago
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
8 Years Ago
more
8 Years Ago
Switched to storing the collision points in local space
8 Years Ago
Disabled flare coverage queries on OSX; fallback to using rays