193,436 Commits over 4,079 Days - 1.98cph!
ListComponent now uses a ListHashSet instead of a List (better remove performance)
ListHashSet implements IEnumerable and has index getter / setter
ListDictionary implements IEnumerable
Moved InvokeHandler to plugins
Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods
Finds and invokes actions that should've happed between times.
Facepunch.System project automatically includes all its cs files (like the other plugins)
More changes to make hunt desires work.
AI for hunting in area WIP.
added paul harts new tree bark texture to trees and unwrapped tree trunks to fit it
Adding time manager and a system that manages jobs scheduled for a certain time.
Rocket factory / side towers interior and staircases
Massively improved InvokeHandler hashing
External walls block ai
External gates block ai (unless open)
Ores block ai
backup/progress
static chair prop adapted from deployable
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
Hunt desire creation from radial
Cleanup in ssao
Small water reflection optimization (bw++, all platforms)
skin approval + icons
fixed missing hatchet
Reapplied packed hdr and tweaked tier settings
Updated SSAO + fixed OnPostRender error
Disabled allow MSAA on main camera
Started adding Hunt Desire
Looking at doing day / night cycle
Reapplied main camera effect connections
Belief system boilerplate
skin approval + broken icons
Fixed OSX / Linux / Win32 debug builds not uploading to Steam
Changed InvokeHandler times from AoS to SoA (performance)