193,445 Commits over 4,079 Days - 1.98cph!
Removing binaries created by linux builds
Automated Linux DS Build #672
Automated Windows Build #672
Automated Linux Build #671
tidied up the human view spine movement a bit, still needs more supporting work to get combat looking better
Opening the radial menu pauses time
FOR FUCK SAKE tweak render queue on tile wall material to fix ghost display issue
FOR FUCK SAKE lighting
FOR FUCK SAKE post process on camera to fix weird stuff from AA
UI toolbar shows widgets, added isolate and show all buttons
large furnace stays upright
large furnace can be more easily placed on slopes
can select large furnace placement height
Automated Windows Build #669
FreeCamera.NormalizedDistance is clamped
Zoom and FOV tweaks
UI hotspots no longer update when the cursor is hidden
Sleeping in building has higher priority than any other goal plan in the human sleep module
Follow camera zoom distance reduced
Added TimeSinceEffect trigger
Added test Hypothermia illness effect, increasing chance to trigger after 30 minutes of having the Freezing effect
Fixed tree collider scales (RUST-1654)
Scudpunk Hoodie no longer for sale, tradable, marketable
Fixed player model sinking halfway into the ground when turning off torch (RUST-1646)
Ai should not walk through barricades
grab move on follow camera
Fixed options menu dropdowns (by making them not dropdowns)
working up UI concepts, created default_screen, need to cut up
RUST-1655 - IndexOutOfRangeException - Spatial.Grid
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T2 Furnace deeper foundations
Updated prefabs
Generating extents
Fixed spinner wheel skinnablility
Hacky building interaction ownership system
Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings