194,091 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Cleanup
8 Years Ago
Xp modifications now applied to PlayerRecords after match outcome, player level calculated based on xp mod.
8 Years Ago
Removed EntityView.UpdaetSkins, replaced usage in ResourceView with new event callback Blackboard listens for EntityManager destruction callbacks to clean data, rather than relying on convoluted shite in Agent BaseEntity events use System.Action (comparing perf) Knowledge dictionaries capacity
8 Years Ago
Moved construction and ugprade stuff to BuildingView
8 Years Ago
xp tests
8 Years Ago
8 Years Ago
Set compile symbols before building asset bundles / preparing prefabs
8 Years Ago
raw moose assets (no unit setup)
8 Years Ago
Fixed ConvarComponent spam on server build
8 Years Ago
Fixed PieOption NRE on server build
8 Years Ago
SkinnedMeshCollider, BaseCollision are IClientComponent
8 Years Ago
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8 Years Ago
xp functions
8 Years Ago
FOR FUCK SAKE UI
8 Years Ago
Various
8 Years Ago
player XP classes wip
8 Years Ago
Various feel-related ability stuff.
8 Years Ago
PlayerDatabase now tracks wins + losses
8 Years Ago
NPCs now appear correctly on client, but don't move yet
8 Years Ago
Working on getting NPCs fully working over the network, not just in CLIENT+SERVER mode
8 Years Ago
Moved character serialization to the base class
8 Years Ago
NPC can now hold items from their inventory.
8 Years Ago
PlayerRecord protobuf is now sent to player on connection to server
8 Years Ago
PlayerRecord now created for new users
8 Years Ago
Hooking up more UI
8 Years Ago
Merging updates from trunk
8 Years Ago
Fixes issue #63. Fixed player being able to select invalid weapons when in vehicle due to logic error.
8 Years Ago
New content missing from prev revision
8 Years Ago
Wreckage now syncs correctly to new connecting clients.
8 Years Ago
layers/physics stuff
8 Years Ago
DepositItemSettings intention NRE catch Building+Upgrades renderer cache uses lowercase obj name
8 Years Ago
WeightedObject<T> doesn't need to inherit DataParameters Added validation for arrays of DataParameters derived types to ensure unique ids. Fixed CorpseDispensableWrapper class name typo
8 Years Ago
Temporary skin fix
8 Years Ago
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8 Years Ago
Fixed Building's Container deposit callback exiting early
8 Years Ago
FOR FUCK SAKE ui texture
8 Years Ago
units now visually reflect sleeping only at the end of player's turn
8 Years Ago
split road hexes in to individual max files, working on optimising and unifying them all.
8 Years Ago
unit tweaks
8 Years Ago
Fixed BaseBehaviour.OnExecuted never being invoked
8 Years Ago
Smartobject data drawer shows interaction position warnings + button to open tool again Added IP data for SmallWoodenHut
8 Years Ago
reordered animal shader properties
8 Years Ago
Scene2Prefab all
8 Years Ago
merge from art_overgrowth
8 Years Ago
Fixed AI designer not displaying nodes properly due to invalid cast/type (ParametersId introduced to base types caused errors in editor code when dealing with serializedProperty)
8 Years Ago
merge from main
8 Years Ago
Unity 5.4.2f2 (downgrade)
8 Years Ago
more
8 Years Ago
Fixed some weird debug typos, updated small hut prefab
8 Years Ago
added collision to building