194,186 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Fixed some issues with targetting, also loot windows
8 Years Ago
Missed a bit
8 Years Ago
active hotbar overlay thing, other tweaks
8 Years Ago
Removed buff time from Skill Fixed criminal flagging being shite
8 Years Ago
Fixed NPCClass.cs filename manually on plastic, gg unity
8 Years Ago
Tweaks to FX spawning
8 Years Ago
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8 Years Ago
fixed auto attacking and probably other stuff
8 Years Ago
Save
8 Years Ago
Fixed particles spawning issues
8 Years Ago
Moved procs back
8 Years Ago
Commented out targetting, removed unused stuff from skill effects, added burning effect + fx, hot/dot and other effects work on all entities
8 Years Ago
Debug shit
8 Years Ago
Fixed double skills, respawn with full hp
8 Years Ago
Unit frame improvements, added UI manager,dedicated server free camera, spitting base entity into partials etc
8 Years Ago
Lootable entities are now on a different layer to avoid accidental looting while trying to kill monsters
8 Years Ago
unit frames under everything else
8 Years Ago
Input tweaks
8 Years Ago
overlay for unavailable skills in the hotbar, disable hotkeys and buttons when checks fail etc
8 Years Ago
casting bar
8 Years Ago
fixed bad cooldown overlays in skillbar fixed unit frames not being removed when the unit is dead
8 Years Ago
Simplifiying model instatiation, double skills potential fix
8 Years Ago
RPc moved
8 Years Ago
8 Years Ago
more things
8 Years Ago
Fixes
8 Years Ago
EntityClasses Get fix/overload
8 Years Ago
entity classes fixes
8 Years Ago
EntitySpawner fixes
8 Years Ago
Lots of stuff
8 Years Ago
More things
8 Years Ago
Entity creation from data, lots of generics, base types, cleanup, spawners, data moved to assets etc
bot
8 Years Ago
Automated Linux DS Build #511
bot
8 Years Ago
Automated Windows Build #511
bot
8 Years Ago
Automated OSX Build #511
bot
8 Years Ago
Automated Linux Build #511
8 Years Ago
Added "-nogammaramp" command-line parameter (disables the engine's gamma correction and uses Windows', should look in to defaulting this really)
bot
8 Years Ago
Automated Linux DS Build #510
bot
8 Years Ago
Automated Windows Build #510
bot
8 Years Ago
Automated OSX Build #510
bot
8 Years Ago
Automated Linux Build #510
8 Years Ago
* Fixed Entity.GetPoseParameterName crashing the game with invalid values
8 Years Ago
entityclass assignment on server load
8 Years Ago
Tweaks
8 Years Ago
FOR FUCK SAKE ocean shader, adding WIP foam and stuff
8 Years Ago
projectile mount in player, player model instantiated in Start
8 Years Ago
prefabs have navmesh modifers on them
8 Years Ago
Database thing
8 Years Ago
Missing item prefab refs
8 Years Ago
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