198,758 Commits over 4,140 Days - 2.00cph!
Reduced idle module weights on some animals
Buffed wold and bear smell senses, aggression. Humans smell more
Fixed LDR rendering in player preview
Animal idle module combat flag condition + goal plan break conditions
Fixed AI designer error when removing goal plan that is selected
Added Animal-Idle module, added to all animals
Automated Windows Build #621
Removed files generated by Lua builds
Automated Windows Build #620
Deleted some more unused binaries
Fixed text chat
Hidden minimap
Now sending addiction data (and general other NPC stats if we need those later) successfully and from Server->Client. Added initial basic visual UI when hovering over NPCs.
A bit more informant debug log when in combat.
Fixed AnimationRootMotion NaN when game is paused
OnAnimatinEvent AttackHit
fixed croc ragdoll (is still shit but not so broken)
Large/small animal agent types
AI debugger decision log layout fixes
Lamp posts collide now
Added extra mission point
Switch boost to right shift
Converting NetworkEntity dirty flag mask, which didn't work with the base-10 NetworkEntityBehaviour IDs, into a HashSet that does.
Gang member list,
signalr test,
TerritoryLocationSelector uses Unit.Navigation.IsValidDestination, passing in an exposed sample radius for the NavMesh sample, and only writing a valid destination to Blackboard
Fixed bad usage of VectorUtility.GetGroundHeight and
Fixed GroupSettings incorrect default influence component type
Adjusted bear and croc territory sizes on island01
Reduced chromatic abberation
Influence is now a default component for all Groups
UnitSpawner adds influence data to the created group on spawn, using the provided territory radius
Imported google drive stats, dirtied a bunch of assets apparently
More safety for non tribe selections
added city_hex_30 prefab to stop clipping on dirthex corner
BaseSelectedUnitWidget ignores anything not in the player's tribe
Fixed null effects sometimes finding their way into combat history.
Fixed graphics water quality slider having no effect
Fixed tooltips showing shitty default icons
added hex blocks 27 28 and 29 to unity scene, removed some wooden fences to allow you to get out if you're stuck behind them
AmbienceManager underground check perf fix
Building upgrades support icons, used in radial menu
fixed hole in hex block 25
added 27, 28 and 29
Fixed bomb mission
Added mission points