194,188 Commits over 4,079 Days - 1.98cph!
BaseEntity cleanup + partials
Talents boilerplate, UI
tooltips can be anchored or floating
UI window base type, cleanup of derived
Added Singleton abstract monobehaviour for UIManager etc
BaseAsset for dict caching
Item data now includes equip data for different types in nested types
Entity audio boileplate, skill sounds
Added very silly reflection keyword stuff to SkillTemplate for tooltips
Harbor_1 vertex painting grounds
Reworked concrete_b and g to work with new 4way material
Added pudlles_a textures, gravel&debris textures
Reworked dockwalls to exclude grounds (now placed separately)
Automated Linux DS Build #513
Automated Windows Build #513
Automated Linux Build #513
* New Line for "Command is Blocked" error
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Rotated c4 in viewmodel, updated prefab
Automated Linux DS Build #512
Automated Windows Build #512
Automated Linux Build #512
* 3000-range anim events from SWEPs are now passed to FireAnimationEvent
* Fixed certain HL:S npcs having broken materials
* Updated default damage for HL:S 9mmAmmo type to their proper values
* Fixed first PrintMessage being wrong color
* Renamed flechette gun icon so it properly appears in the spawnmenu
Try building bundles without DisableWriteTypeTree
Updated to latest Facepunch.Steamworks
Fixed signs not loading after server restart
fixed item equipping (hopefully)
Added import of Apex Utility AI Personal Edition + some minor AI work in Behavior [sic] Designer
FOR FUCK SAKE WIP ocean shader
FOR FUCK SAKE camera removing fog post process
Various weapons tweaks and equip spawning fixes
Fixed out out of range + moved buffs bar
Projectile.Update ClientCallback
removed pointless animator rebind