194,188 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Minor edits
8 Years Ago
Set AI start delay
8 Years Ago
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FOR FUCK SAKE ocean shader/mesh/texture
8 Years Ago
Using generics
8 Years Ago
missing meta
8 Years Ago
ikari vertex painter script files
8 Years Ago
Wooden pallets models/LODs/Textures/Prefabs Cardboard boxes models/LODs/Prefabs
8 Years Ago
misc
8 Years Ago
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8 Years Ago
Reconnecting works better, kill / death works better.
8 Years Ago
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8 Years Ago
Automated Linux DS Build #514
8 Years Ago
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8 Years Ago
Automated Windows Build #514
8 Years Ago
inventory fuckeries
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8 Years Ago
Automated OSX Build #514
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8 Years Ago
Automated Linux Build #514
8 Years Ago
* Added ITexture.__tostring * Made IMaterial.__tostring consistent with the rest of __tostrings
8 Years Ago
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8 Years Ago
Updated Raknet test, connects, spawns players
8 Years Ago
Added culling volumes to military tunnels
8 Years Ago
Workshop icons are supersampled,, slightly better lighting
8 Years Ago
removed fx from network manager spawn list
8 Years Ago
prefab
8 Years Ago
UIequipment slots named by enum index
8 Years Ago
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8 Years Ago
inventory tweak
8 Years Ago
Minor things
8 Years Ago
fixed looting
8 Years Ago
Fixed required weapon types
8 Years Ago
fixed unitframes sometimes not showing sometimes lingering in odd positions skillbar saving fixed for clients fixed odd wander/flee behaviour for npcs (bad starting vector)
8 Years Ago
Fixed projectile movement
8 Years Ago
Fixed static projectiles, bad fx spawning rotations
8 Years Ago
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
8 Years Ago
Animation oritentation fixes Auto attacks have no cast time, 1 second cooldown Damage overlay tewaks Spell fx fixes
8 Years Ago
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8 Years Ago
Scripts organisation, cleanup Unit frames for monsters
8 Years Ago
Apex AI working awesome
8 Years Ago
Added random moves to apex AI
8 Years Ago
fixed headless mode NRE
8 Years Ago
Apex AI initial work
8 Years Ago
Behaviour designer improvements/fixes
8 Years Ago
Need to send player lists
8 Years Ago
Behaviour designer setup working where players run from cops and cops chase players.
8 Years Ago
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8 Years Ago
Removed skill exp from code Levels no longer affect mana/hp UI Blur