194,179 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Fixed Inverse Exponential function of Response Curve.
9 Years Ago
Vehicle interaction work. Removed the whole concept of a separate "vehicle" camera - players continue to control their own vision directly. Added (placeholder) steering wheel as a HeldItem type, with the intention of it being the "item" selected when driving a vehicle.
9 Years Ago
Only occlude looping sounds via gain (quick temp fix for surround sound DSP issue)
9 Years Ago
FOR FUCK SAKE replacing suimono water mesh/ disabling tesselation FOR FUCK SAKE fix suimono bad UV scale on ocean
9 Years Ago
Icon position fix
9 Years Ago
Simplified workshop icon outline effect
9 Years Ago
Re-enabled pre-processing for server builds
9 Years Ago
Separated out sensors Sensors track both environment and vehicles
9 Years Ago
Project cleanup
9 Years Ago
Disabled dynamic batching
9 Years Ago
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9 Years Ago
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9 Years Ago
Disabled graphics jobs again; causing crashes and breaking deferred lighting...
9 Years Ago
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9 Years Ago
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9 Years Ago
Untitled...
9 Years Ago
Some small spawning fixes.
9 Years Ago
started adding stat comparison with group. fixed exponential curve calculation.
9 Years Ago
Replaced cars. Network++
9 Years Ago
ConsiderationGroupSettings editor
9 Years Ago
Re-worked food AI related to resources/dispensers, humans now take food from dispensers, relying on DM to then eat that food Added DispensablesConditionSettings, for checking if a target Dispenser provides suitable food for a unit's diet
9 Years Ago
Added Consideration Group (needs editor work)
9 Years Ago
vm source
9 Years Ago
Eggs
9 Years Ago
9 Years Ago
More skin types
9 Years Ago
Buildings and interiors now generated on client from proto. Needs seeds.
9 Years Ago
More
9 Years Ago
er
9 Years Ago
Ship tweaks
9 Years Ago
Fixed egg thing because reasons
9 Years Ago
Steamworks update
9 Years Ago
ASE.CustomMaterialInspector error fix
9 Years Ago
Updated ASE
9 Years Ago
CurrentVersionStartup
9 Years Ago
Converted some of xtab's skins to the new system Updated RustBuilder
9 Years Ago
Updated bridge prefabs Fixed no path issue AI can boost Refactored target pos
9 Years Ago
changed hair to new shader
9 Years Ago
Fixed tanktop, collared shirt descriptions
9 Years Ago
cleaned up and swapped shader on animal materials
9 Years Ago
...
9 Years Ago
Disabling damage to players in vehicle again for now. Coloured "enter as driver" green.
9 Years Ago
Working on players in vehicles. Not exactly correct at the moment, but it's stable enough for a release.
9 Years Ago
more janky terrain tweaks
9 Years Ago
dicking around with the scene
9 Years Ago
Refactored vehicles into various base classes
9 Years Ago
Show proxy players in vehicles. Version number display. Prevent interaction properly while in vehicles.
9 Years Ago
Added approximation of torque/speed relation
9 Years Ago
Particle egg thing backup because I'm too lazy to split into a new proj right now
9 Years Ago
Fixed mouse getting unlocked after window lost focus