194,180 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Added skyreflection and ambientvolumes debug convars
9 Years Ago
Fixed RenderTexture not being destroyed when generating workshop icon
9 Years Ago
Made bridge prefabs Added inclines to AI
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9 Years Ago
Automated Linux DS Build #472
9 Years Ago
Steamworks Update
9 Years Ago
Workshop view - latest, trending, popular categories
bot
9 Years Ago
Automated Windows Build #472
9 Years Ago
Hapis merge.
9 Years Ago
rc
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9 Years Ago
Automated OSX Build #472
bot
9 Years Ago
Automated Linux Build #472
9 Years Ago
* FIxed a regression with Player Animation State ( Noclip animation not looping ) * Switched SRCDS Steam Workshop to ISteamUGC API
bot
9 Years Ago
Automated Linux DS Build #471
9 Years Ago
Fixed shit sometimes missing in the crafting list Fixed error when server downloading item defs
9 Years Ago
Server schema download error
9 Years Ago
Steam Inventory bug fix
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9 Years Ago
Automated Windows Build #471
9 Years Ago
made carry pose non looping to fix weird whole body freeze with carrying deer
9 Years Ago
Do not ship overrides/ empty fallbacks/ folder to Steam
9 Years Ago
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9 Years Ago
minor eq tweaks to a few sounds reapply no melee hitmarker change to radtown loot barrels
bot
9 Years Ago
Automated Linux DS Build #470
9 Years Ago
Spawn groups scale up their respawn rate with increasing player counts Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate) Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts) Added spawn.scalars console command (displays the current spawn scaling parameters)
bot
9 Years Ago
Automated Windows Build #470
bot
9 Years Ago
Automated OSX Build #470
bot
9 Years Ago
Automated Linux Build #470
9 Years Ago
Stop trying to load vaudio_miles binary
9 Years Ago
FOR FUCK SAKE force update ship[
9 Years Ago
FOR FUCK SAKE stuff to fix ship (?)
9 Years Ago
FOR FUCK SAKE tweak ship, initial setup for buoyancy FOR FUCK SAKE tweak ocean
9 Years Ago
protocol++
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
radiation balance for all clothing rebalanced radiation at radtowns fixed trashpiles not spawning on barren adjusted barrel LOD's increased gear spawn stack size increased metal facemask and chestplate cost added hazmat suit spawn chance in crates fixed junkpile despawning while players are nearby
9 Years Ago
enable sound occlusion by default lr300 silenced gunshot mp5 silenced gunshot no hitmarkers when meleeing barrels fix hitmarker not being affected by the right volume slider updated bullet flyby sounds misc minor sound polish
9 Years Ago
Added console commands getbuf setbuf
9 Years Ago
Fixed rivers not visible (RUST-1436) Saner underwater overlay culling
9 Years Ago
Fixed vehicle seat merge issue
9 Years Ago
Plastic made me merge all in the last commit, just reverting this bay window I didn't mean to touch
9 Years Ago
Merging vehicle updates - multiple seats with driver/passengers, player models in cars
9 Years Ago
Merging in vehicle camera smoothness branch.
9 Years Ago
Stopped footstep sounds playing while driving cars - this isn't The Flintstones
9 Years Ago
Car audio working again, sending sounds from client to server.
bot
9 Years Ago
Automated Linux DS Build #469
9 Years Ago
Fixed kill history recording incorrect unit as attacker.
bot
9 Years Ago
Automated Windows Build #469
bot
9 Years Ago
Automated OSX Build #469
bot
9 Years Ago
Automated Linux Build #469
9 Years Ago
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9 Years Ago
use j instead of i inside j loops!