194,180 Commits over 4,079 Days - 1.98cph!
Added skyreflection and ambientvolumes debug convars
Fixed RenderTexture not being destroyed when generating workshop icon
Made bridge prefabs
Added inclines to AI
Automated Linux DS Build #472
Workshop view - latest, trending, popular categories
Automated Windows Build #472
Automated Linux Build #472
* FIxed a regression with Player Animation State ( Noclip animation not looping )
* Switched SRCDS Steam Workshop to ISteamUGC API
Automated Linux DS Build #471
Fixed shit sometimes missing in the crafting list
Fixed error when server downloading item defs
Server schema download error
Automated Windows Build #471
made carry pose non looping to fix weird whole body freeze with carrying deer
Do not ship overrides/ empty fallbacks/ folder to Steam
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minor eq tweaks to a few sounds
reapply no melee hitmarker change to radtown loot barrels
Automated Linux DS Build #470
Spawn groups scale up their respawn rate with increasing player counts
Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate)
Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts)
Added spawn.scalars console command (displays the current spawn scaling parameters)
Automated Windows Build #470
Automated Linux Build #470
Stop trying to load vaudio_miles binary
FOR FUCK SAKE force update ship[
FOR FUCK SAKE stuff to fix ship (?)
FOR FUCK SAKE tweak ship, initial setup for buoyancy
FOR FUCK SAKE tweak ocean
radiation balance for all clothing
rebalanced radiation at radtowns
fixed trashpiles not spawning on barren
adjusted barrel LOD's
increased gear spawn stack size
increased metal facemask and chestplate cost
added hazmat suit spawn chance in crates
fixed junkpile despawning while players are nearby
enable sound occlusion by default
lr300 silenced gunshot
mp5 silenced gunshot
no hitmarkers when meleeing barrels
fix hitmarker not being affected by the right volume slider
updated bullet flyby sounds
misc minor sound polish
Added console commands getbuf setbuf
Fixed rivers not visible (RUST-1436)
Saner underwater overlay culling
Fixed vehicle seat merge issue
Plastic made me merge all in the last commit, just reverting this bay window I didn't mean to touch
Merging vehicle updates - multiple seats with driver/passengers, player models in cars
Merging in vehicle camera smoothness branch.
Stopped footstep sounds playing while driving cars - this isn't The Flintstones
Car audio working again, sending sounds from client to server.
Automated Linux DS Build #469
Fixed kill history recording incorrect unit as attacker.
Automated Windows Build #469
Automated Linux Build #469
use j instead of i inside j loops!