199,291 Commits over 4,140 Days - 2.01cph!

10 Years Ago
- Rebuilt prefabs - Increased speed of spikey thing - Added an OnDestroyEntityAnimation which can be used to trigger entity state changes/animations on a list of entities when the obejct gets destroyed - Changed beertap room fight so wall turrets spawn after each tap is destroyed
10 Years Ago
- Reorganised mission scriptable object folder to split normal missions from boss missions. (still under seperate Area folders)
10 Years Ago
- 3rd and 5th missions of an area are now boss fights, rest are normal
10 Years Ago
- Bosses are now only generated on the 3rd mission of an area, so there'll be a boss fight after every 2 normal missions, through all the areas. - Added BOSS text to mission generation screen to show the third mission will be a boss fight
10 Years Ago
Network Level loading / bootstrap. Created EditorSettings MenuItems
10 Years Ago
Removed old bootstrap stuff. Project settings stuff and old scenes.
10 Years Ago
switched the test bootstrap scene to be the main one now.
10 Years Ago
Update README.md
10 Years Ago
Moving tests folder
10 Years Ago
NativeCore xlink
10 Years Ago
Cleaning up
10 Years Ago
Cleaning up
10 Years Ago
Bootil XLink
10 Years Ago
Cleaning
10 Years Ago
Cleaning
10 Years Ago
Main solution file
10 Years Ago
- Increased LootContainer's shield drop chance to 7%
10 Years Ago
Cleaning
10 Years Ago
10 Years Ago
10 Years Ago
Added Deuce
bot
10 Years Ago
Automated OSX Build #16
10 Years Ago
changes to rock projectile
10 Years Ago
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
10 Years Ago
Water Impact VFX for all animals and player.
bot
10 Years Ago
Automated Linux DS Build #16
10 Years Ago
Jumping water impact FX.
10 Years Ago
In-engine character renders.
10 Years Ago
FOR FUCK SAKE boss room !A model/animation
10 Years Ago
merge from main
10 Years Ago
- WIP launch sequence
10 Years Ago
FOR FUCK SAKE wall turret prefab and factory room with correct collision/minimap display
10 Years Ago
Prefabs for banners
10 Years Ago
- TT boss fight fixes
10 Years Ago
Fixed numpad keys changing graphics setting when typing in chat etc
10 Years Ago
Reorganised city folders.
10 Years Ago
- Moved the boss to the 2nd mission so people can try it out more easily
10 Years Ago
Fixed uiscale not working Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
10 Years Ago
- Added anim event to launcher eject anim for when anim for camera shake - Reduced size of TT's projectile
10 Years Ago
Some polish on the painting screen offsets for some signs Vertex Alpha weighing on banner meshes for further use with disp shader
10 Years Ago
- Turretts typo fix in mission tracker
10 Years Ago
Crouch FX backend
10 Years Ago
Fixed rotating nodes in MusicBox, added some basic instructions
10 Years Ago
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
10 Years Ago
Should fix the +-* thing proper
10 Years Ago
- Added shaders to settings
10 Years Ago
Sign icons
10 Years Ago
FileStorage, memory caching
10 Years Ago
Added keyboard controls Switched splash screen
10 Years Ago
- Player pos fix