194,178 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Player now moves correctly along with vehicle rotation when inside
9 Years Ago
Made PropRenderer IClientComponent (client needs it)
9 Years Ago
Ship test
9 Years Ago
more camera tweaks
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9 Years Ago
Automated Linux DS Build #475
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9 Years Ago
Automated Windows Build #475
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9 Years Ago
Automated OSX Build #475
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9 Years Ago
Automated Linux Build #475
9 Years Ago
* Added a second parameter for Player.Give - boolean, set to true to not give any ammo ( at all ) when the weapon is given * Fixed changing Lua variables of SWEPs in hooks such as GM:WeaponEquip not being applied to engine functions instantly * GitSync - TTT, draw.RoundedBoxEx changes
9 Years Ago
Cam fix
9 Years Ago
more
9 Years Ago
scene
9 Years Ago
Cam
9 Years Ago
water bottle 1st pass viewmodel anims, prefab & controller
9 Years Ago
Unit definition...
9 Years Ago
added new prefabs in to city 2 scene, rebuilt city and added correct materials etc added new tunnel signs. fixed missing MM meshes visibility on road pieces. Many prefabs seem to be missing MM pieces.
9 Years Ago
Meta
9 Years Ago
Added ConditionUtility with Evaluate extension method for lists of ConditionSettingsWrapper, updated applicable usages
9 Years Ago
Ship camera change
9 Years Ago
initial goal level role scoring implementation
9 Years Ago
animal data; sleep patterns, diet, gestation
9 Years Ago
AssetListDrawer can now optioinal show object element types as an AssetMenu RoleDefinition holds a set of ScoreConditions for evaluation during role score comparison Added RoleDefinitionEditor
9 Years Ago
GoalSettings holds GoalRoleParameters WIP Seasonal dietry stuff
9 Years Ago
Fixed boat player pos
9 Years Ago
fixed time range overflowing
9 Years Ago
animal data; sleep patterns, diet, gestation
9 Years Ago
Classes to files
9 Years Ago
Added support for Seasonal sleep patterns Moved some navigation related settings to NavigationParameters Rally/Home icons
9 Years Ago
- Auto start in server mode when running in batchmode
9 Years Ago
animal data stuff
9 Years Ago
Properly cull PropRenderer at runtime (memory usage, performance) Fixed IEditorComponent not being culled at all in client builds
9 Years Ago
Can convert unwanted steam inventory clothes into cloth (for no reason right now)
9 Years Ago
Working with integration of the Session concept in GameManager. Tried some directions that will be changed for next commit, so this isn't representative of the final direction necessarily.
9 Years Ago
- Doors always open outwards from the person who's opening it. - Fixed some problems with running testconstuct now buildings are networked.
9 Years Ago
Shipyard now has spawn point
9 Years Ago
WIP fix
9 Years Ago
Updated plastic panels
9 Years Ago
Reverted accidentally included Rust.Data.csproj change
9 Years Ago
Merge from networking_fuckery_2 Network++
9 Years Ago
Merge from main
9 Years Ago
Fixed decor NRE with pool mode 2
9 Years Ago
Updated steamworks
9 Years Ago
Plastic panels
9 Years Ago
Harbor crane update
9 Years Ago
Only driver gets to drive!
9 Years Ago
Players get a vehicle control "item" when entering a vehicle that lets them control it when selected. Still in progress.
9 Years Ago
Added role gain to some cooking interactions for testing purposes
9 Years Ago
data save
9 Years Ago
More work on roles
9 Years Ago
Added some missing Profiler.EndSample in PlayerModel