194,179 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Added some missing Profiler.EndSample in PlayerModel
bot
9 Years Ago
Automated Linux DS Build #474
bot
9 Years Ago
Automated Windows Build #474
9 Years Ago
Disabled graphics jobs
bot
9 Years Ago
Automated OSX Build #474
bot
9 Years Ago
Automated Linux Build #474
9 Years Ago
Restored the d1_trainstation_05 hack to the plugs
9 Years Ago
Roles WIP
9 Years Ago
Home & Rally buttons added to UI Before/UI Mask ported to ASE
9 Years Ago
some kind of attempt at code to make the corpse meat chunks dissapear when used
9 Years Ago
vm source
bot
9 Years Ago
Automated Linux DS Build #473
9 Years Ago
Removed ExternalAssets folder, which contained the projects for GameSaveData.
9 Years Ago
Removed GameSaveData dlls and the ProtoLoader interface that accessed them.
bot
9 Years Ago
Automated Windows Build #473
9 Years Ago
Removed last pieces of GameSaveData namespace from our code.
9 Years Ago
Adding units to buildings
9 Years Ago
Updated AO
9 Years Ago
Updating Deuce SC
9 Years Ago
meta file changes for some ase samples
bot
9 Years Ago
Automated OSX Build #473
9 Years Ago
trying to make deer show how many bits of meat are left on them
bot
9 Years Ago
Automated Linux Build #473
9 Years Ago
Misc cleanup
9 Years Ago
* Moved SRCDS workshop files to cache/srcds/id.gma, from addons/ds_id.gma * Added a little bit better error message to the "bad jpeg icon" of GMPublish ! Get rid of some unnecessary workshop related files and classes * Moved Subscription list and Workshop thumbs up counter to ISteamUGC * Only display warnings about unused .gmas when there are such .gmas
9 Years Ago
Removed maxNumberOfSamplesPerFrame set in GameManager since it's obselete in 5.5
9 Years Ago
saved out hex max scene
9 Years Ago
removed erroneous naming on hex prefabs (7c changed to 7 etc) created new prefabs for ones that were missing, 4, 19, 20.. and added startpoints to all for pathfinding split bridge road and road side on hex 10, 11, 12, 13 and re-exported created new prefabs for 10, 11, 12, 13 Saved over city 2 with city 1 ready to build city out of prefabs
9 Years Ago
Commenting out steamworks init because we dont really need it right now
9 Years Ago
latest amplify shader editor
9 Years Ago
More
9 Years Ago
Refactor
9 Years Ago
Oops duplicate files
9 Years Ago
WIP shipyard
9 Years Ago
Enabled graphics jobs (testing)
9 Years Ago
Renamed a folder
9 Years Ago
Asset pack
9 Years Ago
Merge
9 Years Ago
started persistence cleanup base setup of sessions (integration with game manager pending)
9 Years Ago
Fixed sensor issue Added tunnel prefabs
9 Years Ago
Fixed NRE in SmartObject.CreateInteractionPositions, spits warnings when an interaction ref is null, also does the same in BaseEntitySettings.OnValidate
9 Years Ago
Buildings now fully replicate.
9 Years Ago
Added more item types
9 Years Ago
merge test
9 Years Ago
FOR FUCK SAKE reverting ship prefab
9 Years Ago
revert this shader because I accidently checked in a broken version
9 Years Ago
Gib fixes
9 Years Ago
Throw error during DoPrepare if gibbable isn't readable
9 Years Ago
Thompson diffuse fix
9 Years Ago
Removed unneeded prefabs