200,012 Commits over 4,140 Days - 2.01cph!
More friendly Steam API failure error messages
Automated Linux Build #176
Automated Windows Build #176
Automated Linux DS Build #176
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improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
First pass on breeding. Not 100% working yet, but really close.
WIP Action/Movement callback refactor
Build item icons to correct folder (!)
Refactored a lot of the behaviour/action/chain break and completion behaviour to be a little more reliable
All movement related actions replaced with new SetDestination action
Asset save + debub removal
Quick nasty fix for AI Smash
Updated eclipse controller - Starts eclipse at 30 secs, ends after 10
Can now change resolution in game
Updated bug reporter dialog
Refactoring more Behaviour chaining and execution stuff
Added FootTypes filtering to various data types
Added MakePregnant action
Cleaned up Unit+Family
HarvestResource now has various modes to chose from and can be used in Abilities
updated camera and moved the scene to gamma
Deleted all old StatSettings assets
Forget next plan if we set a new current plan. Let the past be the past...
Updated mavis controller to have multi height smash
Made Unit+Family.CreatePregnancy less sexist
Delete some old / unused and placeholder assets
- blocked empty feedback reports
Buffer decision log elements to avoid repaint errors
Added EnumArrays static utility class for better enum value caching
Enabled Mavis from frontend
Replaced config
Updated deuce - extra playable character
Fixed food types on items, condition fixes
BreedingGroup will now stear its members to a breeding ground position, and once both have arrived there, they make babies! (untested due to some weird IsAdult == false condition failure... so committing to branch)
FOR FUCK SAKE adding muzzleflare to weapon_starter
- Lowered health values
- Doubled spawn budgets
- Made glue projectiles faster
- Patchers now shoot faster and with an increased angle offset range
Merge from goal based breeding group
Fixed NRE in Item init (which was causing male humans to init improperly)
* Fixed a multiplayer crash issue with combine auto cannon on ep2_outland_09
* Limited engine.LightStyle to values that do not crash the game ( 0-63 )
Automated Linux Build #177