userhannah.wattscancel
reporust_rebootcancel

577 Commits over 608 Days - 0.04cph!

6 Months Ago
Replaced proxy dock street lighting with dock lights.
6 Months Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
6 Months Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
6 Months Ago
proxy street lights added to docks, static buoys
6 Months Ago
floating walkways set dressing WIP
6 Months Ago
More set dressing floating walkways and docks WIP
6 Months Ago
Floating walkways set dressing WIP
6 Months Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
6 Months Ago
Re-prefabbed floating walkways for set dressing pass
6 Months Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
6 Months Ago
More farm barge set dressing
6 Months Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
6 Months Ago
Merge from parent
6 Months Ago
Added LODs and COL for farm barge kiosk
6 Months Ago
Added farm sign to farm kiosk
6 Months Ago
Merged from parent
7 Months Ago
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
7 Months Ago
More set dressing of farm barge
7 Months Ago
WIP on farm barge
7 Months Ago
More farm set dressing WIP
7 Months Ago
Blockout farm entrance kiosk WIP
7 Months Ago
Farm dressing exploration WIP
7 Months Ago
Added container shells for farm area + LODs
7 Months Ago
Added first pass of farm barge container shell no.1
7 Months Ago
Prefabbed up farm barge area of level
7 Months Ago
Set dressing to bar area of food market
7 Months Ago
Merge from parent
7 Months Ago
Reduced AO intensity on market container mat
7 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
7 Months Ago
LODs and collision for food market display
7 Months Ago
Replaced blockout food display counter
7 Months Ago
Added remaining COL mesh to food market barge shell
7 Months Ago
Removed obsolete food market test files, added bottom layer collision mesh
7 Months Ago
Fixed rotation error on food market shell, added LOD3 textures
7 Months Ago
Merging food market barge shell meshes plus LODs
7 Months Ago
Changed shipping containers in food market area to green. Changed blend layers.
8 Months Ago
Swapped placeholder doors for static ones in food market barge
8 Months Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
8 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
8 Months Ago
Initial experimental set dressing of food market
8 Months Ago
Vizdev test FBXs for floating food market
8 Months Ago
Adjuested LOD distances on floating walkways
8 Months Ago
Reducing tricount of some floating walkway LOD0s
8 Months Ago
Fixing up floating walkway transforms in level
8 Months Ago
Added LOD3 textures for floating walkways
8 Months Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
8 Months Ago
Added last remaining COL meshes for floating walkway
8 Months Ago
Adding COL meshes for floating walkways
8 Months Ago
Adding COL meshes for floating walkways
8 Months Ago
Merge from naval update