userhannah.wattscancel
reporust_rebootcancel

480 Commits over 518 Days - 0.04cph!

6 Months Ago
Continuing colour blockin on floating walkways
6 Months Ago
merge from naval update
6 Months Ago
Merge from main
6 Months Ago
floating walkway progress
6 Months Ago
Blocking in temporary colours and materials on floating walkways
6 Months Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
6 Months Ago
More WIP work on floating walkways
6 Months Ago
Merged from naval update
6 Months Ago
Continuing testing out floating walkway platforms
7 Months Ago
Testing floating walkways WIP
7 Months Ago
Prefabbed up floating walkway parts of level
7 Months Ago
Resubmitting previous schizo prefab changes due to something breaking
7 Months Ago
Fixed incorrect prefab setup in schizo trees
7 Months Ago
Issue with schizolobium FBX names
7 Months Ago
Submitting zigg scene
7 Months Ago
Updated schizolobium colliders
7 Months Ago
Replaced mirrored corner piece after merge from main
7 Months Ago
merge from main 121401 to jungle update improvements
7 Months Ago
Replaced corner mezzanine piece in zigg due to inverted scale
7 Months Ago
Fixed billboard rotation issues on schizolobium
7 Months Ago
Updated schizo sapling billboards
7 Months Ago
More texture work on schizolobium sapling
7 Months Ago
Updated schizo tree COLs. Added first pass schizo sapling.
7 Months Ago
Schizolobium second pass + feedback
7 Months Ago
Tightened up zigg collision
7 Months Ago
Fixed over zealous collision on ziggurat stair sides
7 Months Ago
Removed duplicate nested tree prefab in schizolobium c
7 Months Ago
fixed some weird stretchy triangles in tree LODs
7 Months Ago
Schizolobium engine set up so now spawns jungle and is harvestable. Added third variant. Added collision meshes.
7 Months Ago
LOD3 rebaked textures after optimisation improvements to kit
7 Months Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
7 Months Ago
More work on schizolobium variants A and B
7 Months Ago
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
7 Months Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
7 Months Ago
Reduced more texture resolutions to improve zigg perf
7 Months Ago
Reduced concrete walkway LOD distances further
7 Months Ago
Reduced more texture sizes to help perf in jungle monuments
7 Months Ago
Reduced ao, ms texture resolution on some jungle props
7 Months Ago
Reduced LOD distances of concrete walkways inside Zigg
7 Months Ago
Missed some billboard texture changes
7 Months Ago
Updated schizolobium with progress from friday
7 Months Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
7 Months Ago
Fixed self intersection on zigg bamboo stairs. Fixed overlapping decal in zigg scene and ran S2P.
7 Months Ago
Tightened collision around Zigg security entrance.
7 Months Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
7 Months Ago
Changed collision material type to rock for better sfx
7 Months Ago
First pass of proper schizolobium tree textures
7 Months Ago
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
7 Months Ago
Added more fidelity to rear back stairs. Removed flickering cracks decal. Ran S2P.
8 Months Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.