userhannah.wattscancel
reporust_rebootcancel

628 Commits over 639 Days - 0.04cph!

8 Months Ago
Removed third blend layer from floating walkway materials
8 Months Ago
Replaced proxy dock street lighting with dock lights.
8 Months Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
8 Months Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
8 Months Ago
proxy street lights added to docks, static buoys
8 Months Ago
floating walkways set dressing WIP
8 Months Ago
More set dressing floating walkways and docks WIP
8 Months Ago
Floating walkways set dressing WIP
8 Months Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
8 Months Ago
Re-prefabbed floating walkways for set dressing pass
8 Months Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
8 Months Ago
More farm barge set dressing
8 Months Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
8 Months Ago
Merge from parent
8 Months Ago
Added LODs and COL for farm barge kiosk
8 Months Ago
Added farm sign to farm kiosk
8 Months Ago
Merged from parent
8 Months Ago
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
8 Months Ago
More set dressing of farm barge
9 Months Ago
WIP on farm barge
9 Months Ago
More farm set dressing WIP
9 Months Ago
Blockout farm entrance kiosk WIP
9 Months Ago
Farm dressing exploration WIP
9 Months Ago
Added container shells for farm area + LODs
9 Months Ago
Added first pass of farm barge container shell no.1
9 Months Ago
Prefabbed up farm barge area of level
9 Months Ago
Set dressing to bar area of food market
9 Months Ago
Merge from parent
9 Months Ago
Reduced AO intensity on market container mat
9 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
9 Months Ago
LODs and collision for food market display
9 Months Ago
Replaced blockout food display counter
9 Months Ago
Added remaining COL mesh to food market barge shell
9 Months Ago
Removed obsolete food market test files, added bottom layer collision mesh
9 Months Ago
Fixed rotation error on food market shell, added LOD3 textures
9 Months Ago
Merging food market barge shell meshes plus LODs
9 Months Ago
Changed shipping containers in food market area to green. Changed blend layers.
9 Months Ago
Swapped placeholder doors for static ones in food market barge
9 Months Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
9 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
9 Months Ago
Initial experimental set dressing of food market
9 Months Ago
Vizdev test FBXs for floating food market
9 Months Ago
Adjuested LOD distances on floating walkways
9 Months Ago
Reducing tricount of some floating walkway LOD0s
9 Months Ago
Fixing up floating walkway transforms in level
9 Months Ago
Added LOD3 textures for floating walkways
9 Months Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
9 Months Ago
Added last remaining COL meshes for floating walkway
9 Months Ago
Adding COL meshes for floating walkways
9 Months Ago
Adding COL meshes for floating walkways