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3,698 Commits over 639 Days - 0.24cph!

23 Days Ago
Setup new menu option for deployable snapping modes
23 Days Ago
Much cleaner wall snapping behaviour Setup custom corner padding on each deployable (set up large box)
23 Days Ago
Snap deployables into corners if you are close enough to the corner of the wall and holding 'shift' Math was a bit difficult here due to a lack of a general wall direction vector: calculating plane corner intersections with wall normals and rayhit points along the wall
23 Days Ago
Better commit message: Deployables of the same type will now snap together provided they are close enough. Boxes, Shelves will now auto snap etc.
23 Days Ago
Deployables of the same type will now snap together: Eg walls will snap together
23 Days Ago
Huge code cleanup Introduce two modes, simple or advanced snapping behaviours
24 Days Ago
More comments and minor code changes
24 Days Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
24 Days Ago
snap_deployables -> main
24 Days Ago
More minor adjustments with placement code
24 Days Ago
Fix items like planters and furnaces from not snapping
24 Days Ago
Don't bother with any padding, the calculations seem to be perfect
24 Days Ago
Can't static the directions array, use a pooled list instead
26 Days Ago
Nicer fade ramp on store items
26 Days Ago
Change overlay base to use new sliced downwards gradient
26 Days Ago
snap_deployables -> main
26 Days Ago
Compile fix
26 Days Ago
Allow rotating with R when wall snapping
26 Days Ago
Cleanup
26 Days Ago
Can no longer use wall snapping to bypass max placement distances for objects Don't safely assume the first snap canditate will be valid
26 Days Ago
" Cooking workbench Mixing table Shelves Tier 1 -> Tier 3 workbench Small planter Large planter Bathtub and Railroad planter variants Fireplace Half shelves Fridge Sofa Legacy Furnace Table
26 Days Ago
Can wall snap: Storage locker Small wooden box Electric Furnace Furnace Bed Sleeping bag As well as tc, large box etc.
26 Days Ago
Swap to raw matricies since we dont have the transform at this point Cache raw entity on socket attribute setup Apply snapping logic to wooden large boxes Take bounds centre into consideration
27 Days Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
27 Days Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
27 Days Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
27 Days Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
27 Days Ago
ian_serializable_field_cleanup -> main
27 Days Ago
Fix siege weapon vehicle audio compile error
27 Days Ago
WIP
27 Days Ago
main -> snap_deployables
27 Days Ago
ian_serializable_field_cleanup -> main
27 Days Ago
Serializable field fix - BatteringRamVisuals
27 Days Ago
Serializable field fix - SiegeWeaponVehicleAudio
27 Days Ago
patrol_heli_revision_2 -> main
27 Days Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
27 Days Ago
main -> patrol_heli_revision_2
27 Days Ago
populate_heli_path_nre_fix -> main
27 Days Ago
Additional check in map view
27 Days Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
27 Days Ago
syncvar_none_compile_fix -> main
27 Days Ago
Fix compile mode None throwing errors in syncvar generated classes
27 Days Ago
WIP
29 Days Ago
Very rubbish first attempt at wall snapping when placing deployables
29 Days Ago
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29 Days Ago
▌▆▊'▋ ▉▋▄▇▇▊▄▊▌ ▋▉▅▊▄▊▅▋▍▇.▉▅▍ - ▅▌▍█▇▇▌▇ █▋▋ ▅▋▄▇▄ ▌▋▅▄ ▍▋▆▄▅▌█▉▉▌▍▅
29 Days Ago
patrol_heli_revision_2 -> main
29 Days Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
29 Days Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
29 Days Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead