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2,564 Commits over 548 Days - 0.19cph!

26 Days Ago
Fixed metal ore scale issues
26 Days Ago
First set of refinements to the rest of the slash details
26 Days Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
26 Days Ago
Fix master swarms not killing themselves after a period of time without a target
27 Days Ago
Porabola utils Incase I want to use it
27 Days Ago
Initial crappy curving logic
27 Days Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
27 Days Ago
Adjusted bounding box again
27 Days Ago
- increased speed - debug command - codegen
27 Days Ago
Impact effects now working on hit. Just search for the nearest bone and use that
27 Days Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
27 Days Ago
- Reduce bounds - Add comments
27 Days Ago
Some attack hit 2 effects
27 Days Ago
Setup attack hit 2 properly
27 Days Ago
Can now melee things with the boomerang on left click
27 Days Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
28 Days Ago
Added crappy hit effect
28 Days Ago
Non Stackable
28 Days Ago
Boomerang now kills itself on damage
28 Days Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
28 Days Ago
bee_water_splash -> main
28 Days Ago
Slight balancing adjustments to make sprinklers more effective
28 Days Ago
bee_water_splash -> main
28 Days Ago
Ensured master swarm has same trigger collider
28 Days Ago
Let bee swarm and bee master swarm take splashable damage
28 Days Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
28 Days Ago
Re-apply grenade fix
28 Days Ago
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28 Days Ago
crafting_update -> main
28 Days Ago
bees -> crafting_update
28 Days Ago
Fix burny bees yet again
28 Days Ago
Increased deployed beehive prevent building volume
28 Days Ago
Rotation corrections
28 Days Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
28 Days Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
28 Days Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
28 Days Ago
Setup throw, throw_ready and throw_cancel animation events
28 Days Ago
Fixed broken aim animation
28 Days Ago
Add support for viewmodel renderer
28 Days Ago
crafting_update -> main
28 Days Ago
virtualitemicon_nre_fix -> crafting_update
28 Days Ago
Fix virtual item icon nre
28 Days Ago
Missing files
28 Days Ago
codegen
28 Days Ago
- Setup item - Temporary image
28 Days Ago
main -> boomerang
28 Days Ago
crafting_update -> main
28 Days Ago
bees -> crafting_update
28 Days Ago
Missing preprocessor checks
28 Days Ago
Compile errors