2,564 Commits over 548 Days - 0.19cph!
Fixed metal ore scale issues
First set of refinements to the rest of the slash details
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale
https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
Fix master swarms not killing themselves after a period of time without a target
Porabola utils Incase I want to use it
Initial crappy curving logic
- save thrown from position
- handle save till return
- setup shared stuff (used for prediction later)
- code cleanup
Adjusted bounding box again
- increased speed
- debug command
- codegen
Impact effects now working on hit. Just search for the nearest bone and use that
More progress towards thrown boomerang generating effects. Correct material is now grabbed
- Reduce bounds
- Add comments
Some attack hit 2 effects
Setup attack hit 2 properly
Can now melee things with the boomerang on left click
Fixed beehive nucleus grades not being registered properly on vendor listings
Boomerang now kills itself on damage
Proposed fix for the bees throwing random occasional fire from sub emitters
Slight balancing adjustments to make sprinklers more effective
Ensured master swarm has same trigger collider
Let bee swarm and bee master swarm take splashable damage
Boomerang now does damage to entities it hits
using vis entities for the meantime
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Increased deployed beehive prevent building volume
Clientside rotation (this is ok so long as we use a square/sphere collider lol
- Set up really crappy move forward script
- Use item mod instead
- Temporarily set LODS to all be LOD0
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
Setup throw, throw_ready and throw_cancel animation events
Fixed broken aim animation
Add support for viewmodel renderer
virtualitemicon_nre_fix -> crafting_update
Fix virtual item icon nre
- Setup item
- Temporary image
Missing preprocessor checks