124,942 Commits over 4,171 Days - 1.25cph!
[D11] Added Option to enable mouse input for editor and standalone builds in ConsoleInputModule
Added prefab pool state export to csv file (export_prefabs)
Fixed error on effect onfire.prefab
Cargo ship hull coliders
Ladder triggers
Cargo ship scene progress
Red pipe variant
Cargo ship prop placement progress
pumpkins and corn and now stackable and no longer have condition
skin approval files
Added workaround for QualitySettings.masterTextureLimit not working properly with arrays
Fixed terrain texture resolution not reacting to changes in graphics quality level
[D11] Attempt #2 - fixes for shaders warnings on ps4. And pending merge links (again)
cargo ship scene prep & dressing backup
Prefab pool warmup baseline
cargo ship scene prep & dressing backup
[D11] Removing PS4 define around TERRAIN_FAR_SPLATS
Fixed censor cube glitches around smoke grenade
Fixed small mismatch in water fogvol
can throw smoke grenades farther
smoke grenades stack to 2
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Fixed animal spawn loop when admin-spawning them via spawn console command
interiors seams polish, railings
ship deck and interior dressing
Awareness of thrown objects.
Avoidance of explosives.
Cargo ship decal progress
Improved animal reasoning in Scientists.
More animal reasoning improvements for Scientists.
Merge from prefab_pooling_3
[D11] UI events can now be sent to a parent objects if the select object has no use for it/has not implemented the event.
Added UIEvent handlers for shoulder buttons.
Implemented Editor script for D11Advanced Button
Reworked UI events for more consistent naming