192,980 Commits over 4,049 Days - 1.99cph!
Client.Connection receive methods.
Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only)
Only give a damn about single SyncVars for now
BaseEntity Single SyncVar header, object and send methods
Minor SyncVar code cleanup
Enable encryption
main -> hackweek_syncvars
Include server version in F7 feedback
Daytime TOD grads
Custom tonemap curve
Weather tweaks
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merge from jungle_update/hunter_vision
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120286 Enabled trail emission on sharks
Enabled trail emission on sharks
Custom tonemapping test WIP.
More sky and atmosphere fuckery.
beat chest gesture sounds
tiger sound class and falloff distance tweaks
quieter tree climbing sounds
merge from missingscripts_tool
Jungle ak
- added camera animations for deploy and reload
- updated animator
- updates to worldmodel prefab
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
vine_demo_scrubbing_fix -> main
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline.
This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
Merge from jungle_update (fix croc being kite-able around twig foundations)
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
Deleted cctv scene, was the only one with a TestRidableHorse prefab
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
added recycler to ziggurat
added jungle crate with blowpipe to ziggurat
blowpipe dart balance
Fix "Rotation Yaw Flip Random" particle operator regression
Now acts like it used to
Default "randomly_flip_direction" to 0 for "Rotation Random"
Add `addons/` to autorefresh whitelist
Merge: from profiling_improvements
- New: experimental perfsnapshot_stream [Name, MainCap(MB), WorkerCap(MB), Debug] server command that streams perf data into a user-defined buffer. Limited to 256MB per thread. Stable up to 32MB, past that might fail to export.
- New: profile.quiet persistent server-var - controls whether perfsnapshot commands notify chat of incoming stutters
- Bugfix: fix snapshots failing to export in standalone(introduced yesterday to staging)
Tests: build tests, unit tests, taking snapshots in editor, and snapshots in standalone server build
Update: updated binaries after merge of task branch
Tests: snapshot in editor on craggy
Bugfix: ProfileExport.JSON - correctly identify frame start when there's 0 or 1 callstack depth at the start of recording
This is a standalone-specific issue
Tests: built standalone, did a perfsnapshot there
Merge from jungle_update (fix tiger getting stuck in flee state)
Fix tigers getting stuck in flee state
Improve ai speed logs
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
merge from jungle_update/hunter_vision
Null checks in HunterVisionManager, just in case
jungle ak - deleted old aztec folder and blockout mesh
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active
Changed how ScentEmission knows when the buff started/stopped
Added ScentEmission to all animal corpses