192,980 Commits over 4,049 Days - 1.99cph!

36 Minutes Ago
Missed files
36 Minutes Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
57 Minutes Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
1 Hour Ago
main -> hackweek_syncvars
2 Hours Ago
main ->syncvars
Today
Include server version in F7 feedback
Today
Daytime TOD grads Custom tonemap curve Weather tweaks
Today
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Today
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Today
Yesterday
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
Yesterday
Enabled trail emission on sharks
Yesterday
Backup
Yesterday
merge from jungle_update
Yesterday
merge from jungle_dlc
Yesterday
Custom tonemapping test WIP. More sky and atmosphere fuckery.
Yesterday
beat chest gesture sounds
Yesterday
tiger sound class and falloff distance tweaks
Yesterday
quieter tree climbing sounds
Yesterday
ziggurat gate sounds
Yesterday
jungle ambience
Yesterday
merge from missingscripts_tool
Yesterday
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
Yesterday
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
Yesterday
vine_demo_scrubbing_fix -> main
Yesterday
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
Yesterday
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
Yesterday
Merge from jungle_update (fix croc being kite-able around twig foundations)
Yesterday
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
Yesterday
merge from main
Yesterday
Deleted cctv scene, was the only one with a TestRidableHorse prefab
Yesterday
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
Yesterday
added recycler to ziggurat added jungle crate with blowpipe to ziggurat blowpipe dart balance
Yesterday
Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist
Yesterday
Merge: from profiling_improvements - New: experimental perfsnapshot_stream [Name, MainCap(MB), WorkerCap(MB), Debug] server command that streams perf data into a user-defined buffer. Limited to 256MB per thread. Stable up to 32MB, past that might fail to export. - New: profile.quiet persistent server-var - controls whether perfsnapshot commands notify chat of incoming stutters - Bugfix: fix snapshots failing to export in standalone(introduced yesterday to staging) Tests: build tests, unit tests, taking snapshots in editor, and snapshots in standalone server build
Yesterday
Update: updated binaries after merge of task branch Tests: snapshot in editor on craggy
Yesterday
Bugfix: ProfileExport.JSON - correctly identify frame start when there's 0 or 1 callstack depth at the start of recording This is a standalone-specific issue Tests: built standalone, did a perfsnapshot there
Yesterday
Merge from main
Yesterday
Merge from jungle_update (fix tiger getting stuck in flee state)
Yesterday
Fix tigers getting stuck in flee state Improve ai speed logs
Yesterday
merge from main
Yesterday
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
Yesterday
merge from jungle_update/hunter_vision
Yesterday
Null checks in HunterVisionManager, just in case
Yesterday
jungle ak - deleted old aztec folder and blockout mesh
Yesterday
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active Changed how ScentEmission knows when the buff started/stopped
Yesterday
Added ScentEmission to all animal corpses