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126,618 Commits over 4,109 Days - 1.28cph!

8 Years Ago
8 Years Ago
8 Years Ago
bota, grenade, bandage, bow, construction, pistol
8 Years Ago
Time world load and world spawn independently
8 Years Ago
spear, torch, melee, rifle
8 Years Ago
Fixed aiming signal insanity
8 Years Ago
Default holdtypes
8 Years Ago
Upper/Lower Defaults
8 Years Ago
Semi-auto rifle optimisation
8 Years Ago
Flamethrower optimisation
8 Years Ago
Added terrain data serialization Added compression Added caching
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
reduced shader variants (build times)
8 Years Ago
Removed old AI system
8 Years Ago
8 Years Ago
Merge fix
8 Years Ago
Merged from main
8 Years Ago
8 Years Ago
Cleanup
8 Years Ago
8 Years Ago
8 Years Ago
Started updating shaders to u5.6 b3
8 Years Ago
Removed deprecated shaders, switched some to built-in
9 Years Ago
Fixed connection queue exploit Network++
9 Years Ago
9 Years Ago
Compile fix
9 Years Ago
Compile fix
9 Years Ago
9 Years Ago
Optimized deferred mesh decal rendering using mrt blending
9 Years Ago
Fixed shader compilation warnings
9 Years Ago
Deferred mesh decal merge cleanup
9 Years Ago
Zombie fixes
9 Years Ago
More Ai Groundwork
9 Years Ago
9 Years Ago
Cannot place items or build over junkpiles
9 Years Ago
AI Basics
9 Years Ago
Dynamic Navmesh
9 Years Ago
9 Years Ago
Updated plugins
9 Years Ago
Compile fixes
9 Years Ago
Fixed pickup menu difficulty
9 Years Ago
Merged from main
9 Years Ago
Fix for RUST 1515 - Stuck between boxes and recycler at warehouse Scene2Prefab warehouse
9 Years Ago
Enabled Vulkan Graphics API