reporust_rebootcancel

140,417 Commits over 4,536 Days - 1.29cph!

8 Years Ago
Refactors how the FE SFX work. Adds in looping SFX whilst finding games to join.
8 Years Ago
Fixed LODConverter working on root obj not current obj
8 Years Ago
[D11][Tutorial] Fix for issue #1033, refactored objective system so previous task animations no longer interfere with new tasks
8 Years Ago
[D11][Tutorial] Tutorial setup now occurs earlier
8 Years Ago
[D11] Reduced COL Meshes
8 Years Ago
[D11] Clients can now time themselves out if a server isn't responding, and servers will now timeout unresponsive dead players as well as living ones
8 Years Ago
backup greybox
8 Years Ago
[d11][Audio] Created brand new reverb presets ready to apply to structures etc.
8 Years Ago
Fix up pool mode 2 in D11WorldSpawn
8 Years Ago
Ensure RandomDestroy stuff doesn't end up in D11WorldSpawn (not safe to pool)
8 Years Ago
Make the ReverbZoneTrigger keep the ReverbZone component around
8 Years Ago
Better window fix Blocked players accessing oilrig vents
8 Years Ago
[D11][Tutorial] Added new scenes to build settings
8 Years Ago
[D11] DTLS reliable-order traffic fixes and improvements.
8 Years Ago
Merge from main
8 Years Ago
oilrig portacabin window fix
8 Years Ago
Added water culling volume to cargoship interior
8 Years Ago
merge with main
8 Years Ago
Latest SFX changes
8 Years Ago
Frontend SFX trigger overhaul
8 Years Ago
[D11][Tutorial] Fix for issue #998 old task list no longer shows after player dies
8 Years Ago
[D11][Tutorial] Updated craft pistol objective highlights to use the new highlight method
8 Years Ago
Fixed intermittent indirect lighting in deferred decals
8 Years Ago
Compile fix
8 Years Ago
Added physics.ragdollmode to set client side ragdoll collision mode Changed physics.droppedmode to integer, now also support "continuous" (1) and "continuous speculative" (3)
8 Years Ago
[D11][Tutorial] Set eoka pistol as high priority for crafting common list
8 Years Ago
[D11] [UI] server define fix
8 Years Ago
[D11][Tutorial] Added tutorial options heading localisation string
8 Years Ago
[D11] [UI] re added the confirmation popup for profile switching
8 Years Ago
[D11][Tutorial] Implemented tutorial pause screen design
8 Years Ago
Improved LS tul culling volume (Hapis)
8 Years Ago
tweaks to ocean.mat colours
8 Years Ago
[D11] [UI] tidied up the player info widget and the profile switching on xbox
8 Years Ago
merge from main
8 Years Ago
merge hapis_191 to main
8 Years Ago
minor tweak
8 Years Ago
oilrig
8 Years Ago
merge from main
8 Years Ago
manifest
8 Years Ago
isDynamic on prefabs spawned on junkpile water (testing)
8 Years Ago
merge into main
8 Years Ago
compile fixes
8 Years Ago
merge from main
8 Years Ago
bugfixes save++ protocol++
8 Years Ago
only spawn small oil rig spawn oil rig away from cargo ship
8 Years Ago
ch47 land zone work respawn work
8 Years Ago
Cargo ship / hull interior tweaks / split the interior mesh into smaller elements to help with occlusion
8 Years Ago
water and foam tweaks
8 Years Ago
More work on instancing including support for decor patches and foliage and MaterialSetup
8 Years Ago
Fixed server not updating wave time (causing static junkpiles dive site markers) Added client engine time to EnvSync + fixed wave time desync Updated junkpile water prefabs