reporust_rebootcancel

140,355 Commits over 4,536 Days - 1.29cph!

8 Years Ago
[D11] DTLS reliable ordering fix for multiple connections.
8 Years Ago
spawngroup fixes ai budgeting
8 Years Ago
[D11][UI] Water Storage panel improvements
8 Years Ago
[D11] Support for showing account picker on demand for xb1, hooked up to UI (crudely for now)
8 Years Ago
[D11] Only save data when achievement not unlocked
8 Years Ago
Workaround for muzzle flash position bug
8 Years Ago
[D11] [UI] Fixed define issue. Also fixed server info being weird and not keeping default values at runtime.
8 Years Ago
[D11] DTLS network API delivery method added. Simple reliable-ordered support implemented, to try to fix entities out-of-order issue on public servers.
8 Years Ago
[D11] [UI] Moved spam prevention from quick chat wheel to chat UI class. All messages that go through the chat box should now correctly trigger spam prevention logic if player spams.
8 Years Ago
Water junkpiles responding to wave motion; updated prefabs
8 Years Ago
Added engine time to EnvSync for Diogo
8 Years Ago
Moves the frontend SFX to the client prefab so they are always available.
8 Years Ago
Moves the frontend SFX to the client prefab so they are always available.
8 Years Ago
merge with main
8 Years Ago
[D11] [UI] Added "Days Active" column to Find/Join Server menu.
8 Years Ago
[D11] [UI] Planner guide should now trigger neutral state when player is unable to afford to place construction.
8 Years Ago
[D11][UI][#1038] Fix for ingame ui crash. Fix for issue with held buttons
8 Years Ago
progress
8 Years Ago
[D11] Raise network protocol to 2117
8 Years Ago
[D11] DTLS console test exe updated.
8 Years Ago
[D11] DTLS console test app updated with example root certificates fixed with encoded CA attribute (generated by Rustworks).
8 Years Ago
[D11] Fix for occasional null ref when selecting a server to join.
8 Years Ago
muzzleflash scene & related files
8 Years Ago
muzzleflash test scene related files some cleanup
8 Years Ago
ai work
8 Years Ago
merge 32684 to fix double door models etc
8 Years Ago
Changed GameManager and Prefab to use prefab IDs rather than strings
8 Years Ago
Fix for MeshLOD.PreProcess removing components that are being referenced
8 Years Ago
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
8 Years Ago
[D11] Make it check both the map Cache folder then the StreamingAssets/Map folder.
8 Years Ago
Fixes for MeshLOD preprocessing (wasn't deleting the original MeshRenderer or copying the MaterialSetup to children)
8 Years Ago
[d11][Audio] Baked reverb into new ui sounds. Tidied up compression inconsistencies across various audio clips (geiger counter was set to stream!) Work on new reverb presets.
8 Years Ago
[D11] [UI] Linked translations with translation file for Quick chat options.
8 Years Ago
merge with main
8 Years Ago
Adds prev/next tab and up/down menu sfx
8 Years Ago
[D11] [UI] Added translations to translation file. Fixed category not correctly attempting to translate file. Moved some logic around in quick chat menu file.
8 Years Ago
Adds prev/next tab and up/down menu sfx
8 Years Ago
[D11][Tutorial] Added small wait on complete objective events
8 Years Ago
[D11][Tutorial] objective animation should cancel when new objective is started to prevent stuck states
8 Years Ago
progress backup
8 Years Ago
[D11] Support for xb1 rich presence
8 Years Ago
[D11] [UI] Fixed quick chat scriptable objects being nulled out.
8 Years Ago
Updated Facepunch.Steamworks
8 Years Ago
[D11] [UI] Quick Chat options updated to requested changes. Fixed define in previous submit.
8 Years Ago
[D11][Tutorial] Changed tutorial objective UI behaviour
8 Years Ago
Added editor "relax" console command (sets relax pose on player)
8 Years Ago
[D11] [UI] Setup for quick chat wheel category and actual phrases. Moved blur camera from blur singleton to Frontend scene and renamed it "Frontend Camera".
8 Years Ago
[D11] Rich presence string triggers
8 Years Ago
progress backup
8 Years Ago
adds #if CLIENT on FE SFX calls to fix broken build