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140,393 Commits over 4,536 Days - 1.29cph!

8 Years Ago
Added physics.ragdollmode to set client side ragdoll collision mode Changed physics.droppedmode to integer, now also support "continuous" (1) and "continuous speculative" (3)
8 Years Ago
[D11][Tutorial] Set eoka pistol as high priority for crafting common list
8 Years Ago
[D11] [UI] server define fix
8 Years Ago
[D11][Tutorial] Added tutorial options heading localisation string
8 Years Ago
[D11] [UI] re added the confirmation popup for profile switching
8 Years Ago
[D11][Tutorial] Implemented tutorial pause screen design
8 Years Ago
Improved LS tul culling volume (Hapis)
8 Years Ago
tweaks to ocean.mat colours
8 Years Ago
[D11] [UI] tidied up the player info widget and the profile switching on xbox
8 Years Ago
merge from main
8 Years Ago
merge hapis_191 to main
8 Years Ago
minor tweak
8 Years Ago
oilrig
8 Years Ago
merge from main
8 Years Ago
manifest
8 Years Ago
isDynamic on prefabs spawned on junkpile water (testing)
8 Years Ago
merge into main
8 Years Ago
compile fixes
8 Years Ago
merge from main
8 Years Ago
bugfixes save++ protocol++
8 Years Ago
only spawn small oil rig spawn oil rig away from cargo ship
8 Years Ago
ch47 land zone work respawn work
8 Years Ago
Cargo ship / hull interior tweaks / split the interior mesh into smaller elements to help with occlusion
8 Years Ago
water and foam tweaks
8 Years Ago
More work on instancing including support for decor patches and foliage and MaterialSetup
8 Years Ago
Fixed server not updating wave time (causing static junkpiles dive site markers) Added client engine time to EnvSync + fixed wave time desync Updated junkpile water prefabs
8 Years Ago
OilrigAI2 prefab - covers/movement setup for AI Window blockers for lootrooms
8 Years Ago
Pain & heat on big rig fire. Fixed some missing cullers.
8 Years Ago
Small rig fire light cull radius fix. Small rig fire has a heat zone and pain zone.
8 Years Ago
profile work load balancing
8 Years Ago
me4rge with main
8 Years Ago
More FE up/down/left/right SFX triggers
8 Years Ago
More FE up/down/left/right SFX triggers
8 Years Ago
[D11] Bump the save version
8 Years Ago
Latest FE SFX
8 Years Ago
Latest FE SFX
8 Years Ago
[D11] [UI] Fixed phrase format string not correctly being translated in certain categories in quick chat wheel.
8 Years Ago
[D11] Fix for held deployable crash
8 Years Ago
[D11] DTLS reliable ordering fix for multiple connections.
8 Years Ago
spawngroup fixes ai budgeting
8 Years Ago
[D11][UI] Water Storage panel improvements
8 Years Ago
[D11] Support for showing account picker on demand for xb1, hooked up to UI (crudely for now)
8 Years Ago
[D11] Only save data when achievement not unlocked
8 Years Ago
Workaround for muzzle flash position bug
8 Years Ago
[D11] [UI] Fixed define issue. Also fixed server info being weird and not keeping default values at runtime.
8 Years Ago
[D11] DTLS network API delivery method added. Simple reliable-ordered support implemented, to try to fix entities out-of-order issue on public servers.
8 Years Ago
[D11] [UI] Moved spam prevention from quick chat wheel to chat UI class. All messages that go through the chat box should now correctly trigger spam prevention logic if player spams.
8 Years Ago
Water junkpiles responding to wave motion; updated prefabs
8 Years Ago
Added engine time to EnvSync for Diogo
8 Years Ago
Moves the frontend SFX to the client prefab so they are always available.