128,900 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Twig and sheet metal col extra detail
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                When placing a block, update the surrounding blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor stability tweaks and fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential NREs in RPC_Server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed campfire line of sight check
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed emissive material from keylock
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added exclude filter to warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Invalidate network cache properly on looting
server.save does a clean save (wipes save cache before saving)
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Enabled prefab preprocessing warmup by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Warn + fix if loading a save with duplicate entity ids
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked corpse entity bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked entity visibility check
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cull twig wall shadow casting mesh when batched
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked player corpse bounds
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Prevented UI accidentally dissapearing when jabbing F keys
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved options to main menu (this will get better)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved relevant native interop call declarations to RustNative/Managed/Graphics.cs
Updated native code to match changes to Unity's plugin event handling; gets rid of warning
Updated native builds with latest changes; incremented version in selfcheck
 
                
                
                
                
                
             
         
        
            
            
            
                
                Go easy on water local refl gap reduction to reduce back tracing issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quarry ladder optimizations, prefab update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quarry LOD Atlasing (on L2 & L3)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved second cupboard collider to the prevent building layer, as is tradition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various building exploit fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refresh batched collider after building block rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
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                snow impact effects no longer look like tiny geysers in shadow.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                blunt/stab/slash impact decals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Survey charge sounds, first pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bullet ricochet sounds, first pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Construction and upgrade sounds, first pass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Salvage ice pick deploy sound polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Super distant gunshot polish/consistency pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rock weapon strike sounds less like a land slide
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Melee cloth impact sounds