127,438 Commits over 4,109 Days - 1.29cph!
Cleared map cache
Network++
Disabled LOD upscaling on lots of clutter (less popping)
fixed frog boots clipping with pants
Scientists now have an alertness level.
Player movement, body state, distance and active light source affect how easily Scientists detect players.
Scientist alertness level affect how easily they detect players.
Removed sun and moon from global reflection probe
Added analytical sun and moon approximation to water reflections
Touched water background shader (caustics)
Mitigated water shore flickering when temporal-aa is enabled
Tweaks to sun and moon highlights to preserve range and size
current progress on haircaps, exported playermodel with uv2 channels on head and bodies, hairstyle 2, hairstyle 1, composite maps, disabled more automatic dye presets
skin approval
fixed third person flashlight offset
Scientist alertness tweaks.
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Scientists optimization pass
Merged from reflection-fix
Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
Willow bushes / meshes, textures, LOD's and billboards
Restore spec for legacy nature/foliage shader
Moving tree stump / log textures to safety
Deleted old unused tree assets
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
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Launcher splash screen updated
Fixed smoothness being zeroed
New Forest splat textures (Maybe not definitive)
merge from legacy foliage spec
tweaks to overgrowth materials - temporary until move to current foliage shader
Willow bushes / tweaks, prefab setup and autospawn
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
moved overgrowth materials to core/foliage
Added runtime lookat debug info for ai.
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Added player building proxy meshes for reflection pass
Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
Improved animal flee behavior
Player constructions have their own environment type (no longer share building type)
Improved reflections inside player constructions on quality setting 1
Fixed shadows on some building block reflection meshes