127,305 Commits over 4,109 Days - 1.29cph!
ch47 protection added
removed debug.logs
Fixed shadow-related core/skin shader errors
Savas Koth startup NRE fix
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
Updated Savas Koth spawn locations
Fixed regression that sometimes made explosives invisible when attached to doors
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
Fixed some skin materials going dark in shadow
Fixed hair using bent normal for indirect diffuse
ch47 bugfixes
added extra seats to ch47
light toggle works with vehicles again
skin approval
hollowed out the chinook's collision mesh ( server )
interactive garage door / wheel files backup
Updated Savas Koth loot tables - Chainsaw, fire arrows, nailgun and flamethrower
Added Sedan and CH47 spawns to Savas Koth
Fixed some items never spawning in Savas Koth loot tables
Added DepthMask component to mask out water at smaller scales (e.g. boat deck)
Fixed DepthMask server compile error
Fixed potential edit-mode NRE in WindZoneEx
Fixed IsFinite(outDistanceForSort) error spam around water
Fixed all fx prefabs with invalid sorting fudge values
Toned downn chromatic dispersion values in water materials
Site A now has a proper road instead of dirt path
Road to site B
Refinery props and decor
Added network extrapolation smoothing
Increased default network extrapolation time
short material and fuzz updates
interactive garage door / wheel end