141,111 Commits over 4,383 Days - 1.34cph!

8 Years Ago
Merged from main
8 Years Ago
Merge from main
8 Years Ago
Fixed censor cube glitches around smoke grenade
8 Years Ago
Fixed small mismatch in water fogvol
8 Years Ago
can throw smoke grenades farther smoke grenades stack to 2
8 Years Ago
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8 Years Ago
Fixed animal spawn loop when admin-spawning them via spawn console command
8 Years Ago
interiors seams polish, railings ship deck and interior dressing
8 Years Ago
Awareness of thrown objects. Avoidance of explosives.
8 Years Ago
Cargo ship decal progress
8 Years Ago
Improved animal reasoning in Scientists.
8 Years Ago
Merged from main
8 Years Ago
merge from main
8 Years Ago
More animal reasoning improvements for Scientists.
8 Years Ago
Merge from main
8 Years Ago
Merge from prefab_pooling_3
8 Years Ago
Compile fix
8 Years Ago
[D11] UI events can now be sent to a parent objects if the select object has no use for it/has not implemented the event. Added UIEvent handlers for shoulder buttons. Implemented Editor script for D11Advanced Button Reworked UI events for more consistent naming
8 Years Ago
Cargo ship decals
8 Years Ago
Cargo ship decals v2
8 Years Ago
Removed some holster effect prefabs with missing sound references Fixed building conditional model prefab bundles
8 Years Ago
Fixed missing conditional model references on wooden wall
8 Years Ago
Fixed prefab pool warmup only being executed on first server connect
8 Years Ago
dressing tweaks
8 Years Ago
control room deck computers scene update
8 Years Ago
Merge from main
8 Years Ago
Fixed some entities and construction conditional models pooling on the server, which is not supported
8 Years Ago
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
8 Years Ago
Bandit Town shopkeeper room dressing Bandit Town and swamp_c scene2prefab
8 Years Ago
[D11] Setting up text mesh pro package and files
8 Years Ago
[D11] Sever and Client defines Added
8 Years Ago
AI cleanup / generalization improvements.
8 Years Ago
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
8 Years Ago
Compile fix
8 Years Ago
More AI cleanup.
8 Years Ago
Resolved CLIENT/SERVER separation issues in new AI.
8 Years Ago
Merged from main
8 Years Ago
[D11] Added LiteNetLib
8 Years Ago
Fixed IndexOutOfRangeException during prefab pool warmup Fixed initial missing audio issues from prefab pool warmup
8 Years Ago
[D11] Missed .cs files for litenetlib
8 Years Ago
[D11] [UI] [WIP] Submit for new Belt Bar graphics for Console Port.
8 Years Ago
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
8 Years Ago
Yet another merge from main
8 Years Ago
smoke grenade NRE fix
8 Years Ago
Atmos volumes now visible from outside w/ distance-based fadein Finished combined fog opt
8 Years Ago
Merge from main
8 Years Ago
Merge from combinedfog
8 Years Ago
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8 Years Ago
progress backup
8 Years Ago
fixed some edge case areas animals spawning inside cliffs