141,537 Commits over 4,383 Days - 1.35cph!

8 Years Ago
control room deck computers scene update
8 Years Ago
Merge from main
8 Years Ago
Fixed some entities and construction conditional models pooling on the server, which is not supported
8 Years Ago
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
8 Years Ago
Bandit Town shopkeeper room dressing Bandit Town and swamp_c scene2prefab
8 Years Ago
[D11] Setting up text mesh pro package and files
8 Years Ago
[D11] Sever and Client defines Added
8 Years Ago
AI cleanup / generalization improvements.
8 Years Ago
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
8 Years Ago
Compile fix
8 Years Ago
More AI cleanup.
8 Years Ago
Resolved CLIENT/SERVER separation issues in new AI.
8 Years Ago
Merged from main
8 Years Ago
[D11] Added LiteNetLib
8 Years Ago
Fixed IndexOutOfRangeException during prefab pool warmup Fixed initial missing audio issues from prefab pool warmup
8 Years Ago
[D11] Missed .cs files for litenetlib
8 Years Ago
[D11] [UI] [WIP] Submit for new Belt Bar graphics for Console Port.
8 Years Ago
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
8 Years Ago
Yet another merge from main
8 Years Ago
smoke grenade NRE fix
8 Years Ago
Atmos volumes now visible from outside w/ distance-based fadein Finished combined fog opt
8 Years Ago
Merge from main
8 Years Ago
Merge from combinedfog
8 Years Ago
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8 Years Ago
progress backup
8 Years Ago
fixed some edge case areas animals spawning inside cliffs
8 Years Ago
MT test spawns for new AI.
8 Years Ago
MT Scene2Prefab
8 Years Ago
Merged from main
8 Years Ago
Merged from AI improvement branch.
8 Years Ago
Updated manifest
8 Years Ago
[D11] Get Some stats linked up, still more to do
8 Years Ago
[D11] Update to Unity 2018.2.3f1, only to be used with our local version with custom fixes until they are fixed properly. C# debugging on PS4 and Xbox One possible with this build.
8 Years Ago
Removed ancient unused broken gib prefab
8 Years Ago
[D11] Slightly better unique Id
8 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
8 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
8 Years Ago
Fuckin NavMeshGridCell
8 Years Ago
A bit more robust AI sensation data being sent out when explosives explode.
8 Years Ago
can no longer use smoke grenades under water
8 Years Ago
Removed rigidbody from lanterns in bandit town Scene2prefab
8 Years Ago
New AI can't be wounded.
8 Years Ago
Subtracting 28192
8 Years Ago
Validate position checks in new AI.
8 Years Ago
Merge from main
8 Years Ago
terrain blend maps for swamps and bandit town fixed water surface size/shape in them
8 Years Ago
Subtracting 28202
8 Years Ago
Reapplying 28202
8 Years Ago
New AI use radio comm voices. New AI goes dormant properly now.
8 Years Ago
Cargo ship hull models and prefabs