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915 Commits over 1,279 Days - 0.03cph!

4 Months Ago
updated 3p weapon/tool run anims to 16 frames
4 Months Ago
updated 3p weapon/tool run anims to 16 frames
4 Months Ago
updated 3p weapon/tool run anims to 16 frames
4 Months Ago
updated 3p weapon/tool run anims to 16 frames
4 Months Ago
updated 3p weapon/tool run anims to 16 frames
4 Months Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
4 Months Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
4 Months Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
4 Months Ago
exported updated 3p jump and jump midair anims
5 Months Ago
exported updated 3p jump anims
5 Months Ago
m16 vm reload anim updated
5 Months Ago
editied 3p crouch anims
5 Months Ago
exported updated vm m16a2 anims
5 Months Ago
exported updated v_m16a2 anims
5 Months Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
5 Months Ago
3p jump anim height increase
5 Months Ago
edited 3p jump anims
5 Months Ago
updating 3p jumping anims
5 Months Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
5 Months Ago
setting up 3p M16a2 anims
5 Months Ago
edited crossbow bowless viewmodel prefab iron sight postion
5 Months Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
5 Months Ago
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
5 Months Ago
exported edited bowless crossbow 3p and viewmodel anims
5 Months Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
5 Months Ago
exported updated 3p jump anim
5 Months Ago
exported updated 3p jump north animation
5 Months Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
5 Months Ago
exported updated 3p sprint animation
5 Months Ago
set idle stand timescale to 1 on player animation controller and edited 3p crouch and stand idle anims
5 Months Ago
edited 3p crouch idle anim
5 Months Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
5 Months Ago
exported edited 3p run anims for holdtypes starting with an E to H
5 Months Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
5 Months Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
5 Months Ago
exported edited 3p zipline anims
5 Months Ago
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
5 Months Ago
bowless crossbow world model anims edited
5 Months Ago
bowless crossbow world model anims edited and arrowheads positions edited in bowless crossbow entity
5 Months Ago
exported edited arm throw pose on 3p rock anims
5 Months Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
5 Months Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
6 Months Ago
set 3p card game anim to loop
6 Months Ago
edited 3p minicopter and generic sit idle anims
6 Months Ago
set 3p zipline anims to loop and anim edited
6 Months Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
6 Months Ago
exported updated 3p ak47 and rock run anims
6 Months Ago
updated 3p c4 holdtype run/jog clips so they play correctly
6 Months Ago
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
6 Months Ago
exported 3p drop/pickup item anims