515 Commits over 700 Days - 0.03cph!
exported all updated wolf animations in a new folder
edited wolf run 180 turnleft anim so it runs with a wider arc
exported a test wolf run 180 turn left animation
latest wolf run attack animation exported
exported wolf attack test anim
edited blunderbus 3p aim anim so the gun is held correctly
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
exported frontier hatchet admire animation, created frontierhatchet anim.controller and linked it to its viewmodel prefab
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
player update. repopulated playeranimation.controller with latest jog and crouch movemenat anims
player update. exported sks anim set
player update. exported edited jog anims and created walk east, south and west anims
blunderbus admire animation edited
player update. 3p kayak anims updated
edited blunderbus viewmodel reload and admire anims
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
viewmodel handcuff admire anim edited
made/setup admire anims for handcuffs viewmodel
handcuff viewmodel anims updated
handcuffs 3p animations updated
latest handcuff viewmodel animations
view model handcuff animation wip
export latest 3p handcuffs anims
handcuff viewmodel animation updated
wip handcuff viewmodel animation and rig edited
player update. 3p kayak anims set to loop
player update. exported 3p kayak anim set
player update. shovel entity updated so the shovel is held correctly on 3p animations
player update. 3p updated chainsaw anims exported
player update. setup chainsaw 3p anim set
player update. edited lr300 3p anims to match the view model
player update. 3p revolver animations edited to match viewmodel
player update. made holdtype override controllers for the different grenades and updated their entities so they now play a deploy anim when switching between the diferent grenades
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
player update. edited db shotgun reload animation
player update. created unique m92 pistol reload animation and holdtype override controller for it
player update. 3p minigun anims exported and set up
player update. eoka 3p shoot anim updated.
player update. ak47 3p and gun anims updated. Holster position updated too
player update. m249 3p and gun anims updated. Holster position updated too
player update. military flame thrower 3p anims update
player update. Exported 3p military flame thrower anim set and set up in unity
blunderbus 3p updated anims exported
blunderbus 3p and viewmodel updated anims exported and holster positon setup
blunderbus 3p and gun anims update
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
exported blunderbus viewmodel anims
latest blunderbus viewmodel anims export
merged new ammunition model branch into blunderbus branch
setting up blunderbus 3p anims and viewmodel anim set updated