userjulekcancel

260 Commits over 396 Days - 0.03cph!

6 Months Ago
updated jog SE anim
6 Months Ago
exported updated unarmed crouch anims and set to 50 frames in length
6 Months Ago
exported new player rifle attack and aimed attack anims
6 Months Ago
exported new player lr300 reload anim
6 Months Ago
exported deploy rifle anim
6 Months Ago
exported edited new player rifle anims
7 Months Ago
exported new player crouch set of unarmed anims
7 Months Ago
exported new player rifle run and crouch animations
7 Months Ago
exported 3p rifle jogging set of anims
7 Months Ago
exported basic new player anims first pass and updated the playeranimation.contoller
8 Months Ago
update homing missile launcher override controller with correct idle stand animation linked
8 Months Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
8 Months Ago
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
8 Months Ago
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
8 Months Ago
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
8 Months Ago
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
8 Months Ago
exported hml 3p anims
8 Months Ago
exported hml updated anims and rig
8 Months Ago
exported updated homing missle launcher viewmodel animations
8 Months Ago
exported edited homing missile launcher rig and view model animations
9 Months Ago
deleted homing missile launcher world model rig fbx as it isnt needed
9 Months Ago
edited homing missile launcher entity prefab and override controller
9 Months Ago
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
9 Months Ago
exported homing missile launcher hold type idle pose and setting up in unity
9 Months Ago
made w_homingmissilelauncher rig
10 Months Ago
updated animator speed change parameter on the pumpjack static prefab to 0.4
10 Months Ago
exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya
10 Months Ago
setup pumpjack static prefab with correct engine collision for the engine switch and correct aniamted belt settings. also the olijack arm animtor now set up so the pumpjack can be stopped/started quickly
10 Months Ago
exported oiljack arm after mesh edits and set up anim controller
10 Months Ago
added oil jack belt and metal mesh colliders to pumpjack prefab
10 Months Ago
updated pumpjack static prefab
10 Months Ago
updated maetrial on lods on pumpjack static prefab
10 Months Ago
setting up pumpjack static prefab and edited oiljack anim controller
10 Months Ago
setting up static pumpjack prefab with animated oiljack arm
11 Months Ago
exported unarmed player climb rope idle animation
11 Months Ago
exported unarmed player climb up and down rope in ferry terminal branch
11 Months Ago
exported edited divers torch admire anim
11 Months Ago
exported updated diverstorch admire animation
11 Months Ago
exported divertorch admire animation and applied to diver_torch.anim.controller
11 Months Ago
exported new bear canter anim
11 Months Ago
exported updated bear walk anim
11 Months Ago
exported updated bear rotate l and r animations
11 Months Ago
ticked on 'bake into pose' for root transform/rotation on updated bear animations
11 Months Ago
exported bear sprint and canter and edited some bear anim settings in unity
11 Months Ago
exported bear stand up anims ,rotate anims and edited run anim
11 Months Ago
exported bear attack 2 and 3 and updated attack 1 and idle 03 anims
11 Months Ago
updated bear anim meta files with correct settings and removed sleep-1 anim as it isnt needed
11 Months Ago
setting up new bear anims in unity 'bear anim updates' branch.
11 Months Ago
exported some bear anims to test on the 'bear anim updates' branch
11 Months Ago
exported bear idles 1-6 and added to bear anim controller