userjulekcancel

591 Commits over 884 Days - 0.03cph!

10 Months Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
10 Months Ago
edited ads postion in mini crossbow viewmodel prefab
10 Months Ago
exported wolf attack ledge animation
10 Months Ago
exported updated mini crossbow rig and assigned textures
10 Months Ago
setting up 4shot crossbow viewmodel
10 Months Ago
updated metal shield admire animation transition on metal shield animator
10 Months Ago
assigned wooden shield viewmodel animator to improvised shield
10 Months Ago
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
11 Months Ago
added 3p shield impact melee and impact ranged anims to player animation.controller
11 Months Ago
edited shield entity positions so the shields sit correctly in the hands
11 Months Ago
exported edited viewmodel metal shield animations
11 Months Ago
exported edited 3p shield idle pose anim
11 Months Ago
updated holster position for metal shield
11 Months Ago
assigned shield 3p anims on player animation controller and edited metal shield position in its entity
11 Months Ago
setup admire anim for metal shield
11 Months Ago
renamed some player update animation fbx's
11 Months Ago
playerupdate. renamed the necessary exported player exported anims and clips for consistency and updated player animation contoller with swim new anims
11 Months Ago
removed the metal shield skin from rig then linked the v_shield to the weapon rootbone in the prefab.
11 Months Ago
exported metal shield world model anims
11 Months Ago
playerupdate. player animtion controller updated with correct anim clips
11 Months Ago
setting up metal shield viewmodel anims
11 Months Ago
setting up metal shield viewmodel
11 Months Ago
exported wolf swim animation
11 Months Ago
exported edited dpv player animations
11 Months Ago
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
11 Months Ago
exported updated blunderbus 3p reload anim to match the viewmodel
11 Months Ago
edited blunderbus reload animation. the hammers now get cocked back.
12 Months Ago
exported wolf run attack shorter anim and edited wolf prowl anim
12 Months Ago
exported edited wolf idle1, wakeup and idle to sleep anims
1 Year Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
1 Year Ago
player update. exported rifle stance walking anims
1 Year Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
1 Year Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
1 Year Ago
player update. updated some holster positions on weapons
1 Year Ago
player update. updated playeranimation.controller. added walk e back in it
1 Year Ago
player update. made unique compound bow deploy and fire anims to match viewmodel
1 Year Ago
exported Wolf_GrowlRunToWalkBack animation
1 Year Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
1 Year Ago
updated wallpaper entity with latest world model meshes
1 Year Ago
latest wallpaper viewmodel mesh added to prefab and rig
1 Year Ago
skinned latest wall paper viewmodel in rig and updated anims for it
1 Year Ago
player update. setting up bows
1 Year Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
1 Year Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
1 Year Ago
setting up wallpaper viewmodel.
1 Year Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
1 Year Ago
setting up wallpaper viewmodel in unity
1 Year Ago
wallpaper entity updated with wallpaper wm
1 Year Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model
1 Year Ago
edited dpv character animations and edited ik position for hand on its deployed prefab