515 Commits over 700 Days - 0.03cph!
vm mini crossbow rig updated also deploy and admire animation edits
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
set up mini crossbow world model and intial anims
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
updated vm improvised/reinforced and wooden shields override controllers with the correct anims
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
shield 3rd person attack anim split into 3 parts
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
mini crossbow viewmodel animations edited
set viewmodel reinforced woodshield to use metal shield animations
viewmodel wooden shield animaionns edited
viewmodel metal shield anims updated so the arm is visible
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
exported updated wolf ledge attack animation
mini crossbow viewmodel animations updated
exported updated wolf attack ledge animation
exported updated wolf attack ledge animation
exported updated wolf attack ledge animation
viewmodel wooden shield viewable arm test anims
updated viewmodel mini crossbow anims
mini crossbow viewmodel anims updated
updated rig and anims for mini crossbow
mini crossbow viewmodel anims and skinning edits
added mini crossbow viewmodel camera script and its updated rig and idle pose.
edited ads postion in mini crossbow viewmodel prefab
exported wolf attack ledge animation
exported updated mini crossbow rig and assigned textures
setting up 4shot crossbow viewmodel
updated metal shield admire animation transition on metal shield animator
assigned wooden shield viewmodel animator to improvised shield
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
added 3p shield impact melee and impact ranged anims to player animation.controller
edited shield entity positions so the shields sit correctly in the hands
exported edited viewmodel metal shield animations
exported edited 3p shield idle pose anim
updated holster position for metal shield
assigned shield 3p anims on player animation controller and edited metal shield position in its entity
setup admire anim for metal shield
renamed some player update animation fbx's
playerupdate. renamed the necessary exported player exported anims and clips for consistency and updated player animation contoller with swim new anims
removed the metal shield skin from rig then linked the v_shield to the weapon rootbone in the prefab.
exported metal shield world model anims
playerupdate. player animtion controller updated with correct anim clips
setting up metal shield viewmodel anims
setting up metal shield viewmodel
exported wolf swim animation
exported edited dpv player animations
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
exported updated blunderbus 3p reload anim to match the viewmodel