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591 Commits over 884 Days - 0.03cph!

6 Months Ago
tiger drag anim sped up and moves further
6 Months Ago
exported some tiger animations with wibbley wobbley tail physics
6 Months Ago
tiger attack ledge anim exported after vertical movement edits
6 Months Ago
exported tiger drag animation
6 Months Ago
edited y curve on tiger ledge attack jump rootmotiondata asset
7 Months Ago
edited tiger ledge attack anim
7 Months Ago
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
7 Months Ago
added and updated some crocodile animations
7 Months Ago
tiger ledge attack anim exported with vertical motion again
7 Months Ago
tiger ledge attack reexport with no vertical movement
7 Months Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
7 Months Ago
skinned updated minicrossbow viewmodel mesh on vm rig and edited targetpoint and ironsight default point in viewmodel so the arrow shoots where expected when ADS
7 Months Ago
crocodile turns and sprint anims edited
7 Months Ago
edited tiger run 180 left and right anims and updated prowl fire anim
7 Months Ago
exported snake hiss anim
7 Months Ago
exported tiger vm kill and run hit additive anims
7 Months Ago
exported more snake anims
7 Months Ago
exported crocdile sprint, sprint attack, intimdate and turning anims
7 Months Ago
exported crocodile turn 90 left and right anims
7 Months Ago
exported snake rig with all lods now skinned
7 Months Ago
snake anim controller set up and linked to its entity
7 Months Ago
snake animations and rig exported
7 Months Ago
re exported tiger anims that needed it to get of the mental right lip
7 Months Ago
exported tiger run to 180 anims so the pelvis follows the root motion joint consistently
7 Months Ago
put original tiger run hit anim back in and edited unity settings for tiger fire and run atk anims
7 Months Ago
exported tiger prowl/run fire and run to attack anims. updated tiger run hit anim
7 Months Ago
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
7 Months Ago
exported vineswing player viewmodel and worldmodel anim tests to misc folder
7 Months Ago
exported tiger swipe at fire anim
7 Months Ago
exported tiger prowl low/idle anims
7 Months Ago
slight edit to vm minicrossbow admire anim and 3p reload anims
7 Months Ago
edited vm minicrossbow rotation curves on viewmodel prefab and updated wonky strings on strings pulled back idle
7 Months Ago
exported updated tiger tree test anims
7 Months Ago
exported tree climbing anim tests for tiger
8 Months Ago
exported edited tiger gait anims
8 Months Ago
updated minicrossbow 3p anims to match viewmodel
8 Months Ago
made minicrossbow reload anims quicker, from 97 frames to 70 frames
8 Months Ago
assigned tiger avatar definition to tiger anims
8 Months Ago
edited vm minicrossbow reload anims
8 Months Ago
reordered viewmodel minicrossbow reload anims
8 Months Ago
updated 3p and vm minicrossbow reload anims
8 Months Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
8 Months Ago
exported reload anims 20 percent faster for 3p minicrossbow
8 Months Ago
exported updated vm mini crossbow reload anims
8 Months Ago
exported tiger animations and rig
8 Months Ago
3p minicrossbow 4 reload end anim set up
8 Months Ago
3p minicrossbow 4 reload animations set up
8 Months Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
8 Months Ago
removed linked arrow meshes from minicrossbow viewmodel prefab
8 Months Ago
exported mini crossbow rig with the arrow meshes skinned and anims updated