userlamalovecancel
reporust_rebootcancel
42 Days Ago
Fix UICompass using the wrong material after toggling active
comment0
43 Days Ago
Merge from random_opt
comment0
43 Days Ago
Fix skipping a light when one is removed
comment0
43 Days Ago
Merge from main
comment0
43 Days Ago
▆▊▊ ▇█▆█▋▊ ▋▄▄▋█▄▍▋ ▅▅▉ ▉▊ ▇▊▌ ▉▍▆▌▍▇ ▄▋█▌ ▉▉▋█ ▌▉▆██▅▆▊▌ ▋▉ █▋▊▌
comment0
45 Days Ago
▉▊▄██▊ ▊▅▇▍ █▆ ▋▌▇'▄ ▆▉▌▋▋▅▊ ▌▌▋▅▊▋ ▍█▊▆▅
comment0
45 Days Ago
▄▇▇ ▆▍▋▅▊'▆ ▊▋█▄▇ ▊█▌▍
comment0
46 Days Ago
▍▍▇ ▊▄▍█▄▆▊▍ █▌ ▇▉▌▅▊ ▌▅▍▍▅▍▊▅ ▉▋▇▇ ▅▅█▇▅▄ ▄▉ ▄▍▉▉▍▇ (▆▅▅▌▉▄▍▇▌ █▌▍▋▇▄ - ▌█ ▋▊ ▌▉▌ ▄▉▅█ ▌▊▊▌▉▇▄▌ ▊█ ▄▊▅ ▆▇▋▇▄)
comment0
47 Days Ago
▌▋▉▌▆▉▊▄ ▋▆▄▇▅▆ ▋▇█ ▆▊▉█▍ ▉▉▆▉▄ ▆▆▄▊▅▌▆▌▍▋ ▋▇▊██▊▌▅ (▊▋▋▅▉█ ▉▍▊▄▌▆▍▉▊ █▇ ▋▊▉▍▉▌)
comment0
48 Days Ago
▊▄▇ ▉ ▉▆▄▍▍▄▊▊ ▍▅▉ ▊▍█▉▆▊▉██ ▊▋▍▉▉▆█▉█ ▄▋ ▊▋▊ ▆▆▌▋▅ ▆▄▇▋▊ ▊▋▋▌▉▇▌▅▉ ▌▌▋▇ ██▋ ▉▄▆▍█▍ ▌▆▅▆▇▌ ▇▆█▆▄▆ ▍▌▉ ▉▍▄▆▉ ▅▌ ▌▉▌█ ▇█▊▍ ▅ ▌▆▊▌█▊▆▄▄ ▌▆█▊▋▅ █▊▆▍▅
comment0
48 Days Ago
▊▉▅▋▋▄▇ ▍▆▄ ▋▋▇▆▇▌ ▊▍ ▆██ ▆▋▇, ▅▅▇▄▌ ▆██▍▍▊▊ ▊▇█▅▉▄▌ ▍▋▌ ▄▍▅▊█▅ ▅▄▊ █▌▋▉▉ (▊▇▄, ▄▉▇▌, █▉ ▋▆▆▉▅▌) █▇▋▊ ▆▄ ▇▍▅ ▌▇▆▍▆▆▌▌▋▌█ ▆▍ ▌██▄▊▇ ██▅▉▍▅▅▄ ▄▅▇▉ ▇▇▌▆▆ ▄▍▅▇▌▇
comment0
49 Days Ago
▇█▇▋█ ▌▅▌ ▉▌█▌▋▍ ▉▅▋▆▍ ▄▊▋▇▉▋ ▅ ▇█▍▍▇
comment0
49 Days Ago
▌▅▊▉▍▍▊ ▇█▉ ▊▄▄█▌▉ ▇▊▌▊ █▉▅▅▊▉ █▋▋▅▍█
comment0
49 Days Ago
▆▌▍▆▉▄▆▌▇▅ ▍▆▇▍▅▌▌▄▌▆ ▇▆ ▄▌▉ ▌▊▅ █▇▉▅▉▉
comment0
49 Days Ago
▉▊▇ ▍▉ █▆▇▍▄▌▊▌▅ █▄▆▆ ▉▍▍▉▅▍ █▋▅▇▇█ (▉▆▄ ▆▆█▆ ▍▋ ▋▌▉█▍▉▄▌ ▉█▄▆▍ ▉▉▆)
comment0
49 Days Ago
██▉▄▋▍ ▉▇█▊▌ ▉▄▅▊▉ ▉▋██▇▊█▉▄ ▆▋▌▆▆▄ ▆█▅ ▌ ▇▍▆▅▉▋▇▅ ██▉▉█▄▉ ▌▅▊▋█▌ ▍▍▄▉▆▊
comment0
49 Days Ago
█▌▅ ▊▌▆▊▇▆ ▌█▄▊▄▆ ▆▋▉▇▊▅ (▅▅ ▌▌▍, ▍▊▋▊▇▋ ▊▄▅▆▇▌ ▋▇▆▌)
comment0
49 Days Ago
▄▉▉▌▋█▉▇ ▍▆▅▍▇ ▋▊▄▅▇▍▊ ▋▋▄▉▅▇▉ █▋ ▅▊ ▍█▊ ▌█ █▉▊▅ █▌ ▊▆▌▍▋ ▅▅▍█▅ ▄▊█ ▆ █▍▊▇▍ ▄▉▌▉▅ ▉▊▌▆▊▉ ▊▋▆▌▄ ▌▋▅▊▇▇▌▊ █▌▌ ▆▉▍█▌ ▇▅▇▆ ▌▊▋█▄▇ ▍▆▌█▇▇ ▉▆
comment0
50 Days Ago
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
comment0
51 Days Ago
▄█▄ ▍▇▊█▋▍▆ ▆▆▊▌▅█▌▄▅▉ ▄▋▅▌▋▉ ▊▆ ▌▋▊▌.▆▄▅ ▊▉▆▉▆▉▋
comment0
51 Days Ago
▄▍▋▉█ ▍▉▋▊ ▉▋▊▆▌▋
comment0
51 Days Ago
▅▇▉▌▆█▇▊ ▆▆▆▉█▅ ▉▋▌█▅▋▄█▊▉▄▅▍▊
comment0
55 Days Ago
Early exit from LODCell.ChangeLOD if the cell distance hasn't changed much (uses a percentage so farther cells are skipped more when moving around) Add profiler samples for LODGrid, RendererGrid, FoliageGrid, and WorldGrid's inner loop
comment0
56 Days Ago
Get rid of two every frame allocations in ServerMgr.Update
comment0
56 Days Ago
Get rid of 0 length array allocations in Poolable
comment0
57 Days Ago
Merge from main
comment0
57 Days Ago
Merge from gridpool
comment0
57 Days Ago
Code review changes
comment0
57 Days Ago
Merge from main
comment0
57 Days Ago
Merge from main
comment0
58 Days Ago
Merge from main
comment0
58 Days Ago
Immediately after instantiating the UI, disable its root game object, then enable it again. The time spent in UI every frame will then drop by 0.5ms.
comment0
2 Months Ago
Merge from main
comment0
2 Months Ago
app.info fixes: was giving an NRE because the companion server was not running
comment0
2 Months Ago
Truncate server hostname for pairing notification
comment0
2 Months Ago
▋▄▋'▉ █▌▍ ▄▋▊ ▆▍▄▉▇▌▌▇▍▆-▄▅▅▆ ▅▆▊▊ █▇▌▌ ▌▊▉ ▊▊▅▊▅ ▊▋▊▄▇
comment0
2 Months Ago
Remove a redundant every frame copy in LightLOD.UpdateAll
comment0
2 Months Ago
Switch ImpostorRenderer to use a NativeArray instead of a C# one Use Shader.PropertyToID when setting shader properties
comment0
2 Months Ago
Don't check NeedsTimeout every cycle of the loop because it's a bit expensive
comment0
2 Months Ago
Merge from main
comment0
2 Months Ago
Add app.listenip to set the IP address the companion server should listen on (optional) Add app.publicip to set the IP address that Rust+ should connect to when pairing (optional) Add app.info to display which IP addresses and ports the companion server is currently using
comment0
2 Months Ago
Fix NRE spam when leaving a server
comment0
2 Months Ago
Return FoliageCell.batches to the pool when not needed Use a shared empty list for FoliageCell.placements if there are no placements for the cell
comment0
2 Months Ago
Make WorldGrid sparsely allocated
comment0
2 Months Ago
Make LODGrid pool empty cells too Pre-fill pools in bootstrap Remove debug.logs
comment0
2 Months Ago
Make RendererGrid pool empty cells
comment0
2 Months Ago
Fix some error spam when running benchmarks in the editor
comment0
2 Months Ago
Server compile fix
comment0
2 Months Ago
Refactor the phrases script so it shows a path to where it found things in warnings
comment0
2 Months Ago
Fix translation setup for bass and trumpet instruments Fix translation setup for unwrapping gifts Fix translation setup for "loot" option description on downed players Fix hemp terraincheck text Phrases
comment0
2 Months Ago
Fix a bunch of localization issues with the smart alarm setup dialog Fix the setup dialog closing when you deselect the second textbox Phrases
comment0
2 Months Ago
▌▊█▌█▋▍ ▉▊▄▇▉▆▆▋▉ ▇█▊ ▍▅ ▊▄▊▄▅▌▌ ▇▇▅ ▊▍▍ ▄▇█▆▍▆▆ ▅█▅ ▍▌▍▌▆▌ ▄█▅ ▆▌▆▉▋▌▆▌ ▄▅▆▍▊▉ ▇ ▆█▄▅▉ ▇▋▍ ▆▍ ▋▅▅'▄ ▉█▆▊ ▉▊ ▄▌▋ ▋█▊ █▅▄▅▆
comment0
2 Months Ago
Fix map image rendering for hapis and some other custom maps
comment0
2 Months Ago
Test for building privilege using steamID instead of the player (because the player might not exist when using the app)
comment0
2 Months Ago
Show the Rust+ option on the main menu
comment0
2 Months Ago
Make companion menu buttons have consistent widths
comment0
2 Months Ago
Update protobuf CodeGenerator (struct fixes, improved dispose error message) Half3 and VectorData protobufs are now structs Fix receiving trees not pooling on the client Fix server not returning map notes to the pool when a new one is placed Fix client not disposing team data when receiving an updated copy Hopefully fixed MapNote pooling bug for real!
comment0
2 Months Ago
Speculative fix for serverside NRE in autoturret
comment0
2 Months Ago
Make CoroutineEx.waitForSecondsRealtime finally use pooled instances!
comment0
2 Months Ago
Fix some bad pooling code in demo indexer
comment0
2 Months Ago
Work on getting simple button binds to not allocate
comment0
2 Months Ago
Update protobuf codegen - Dispose will now throw if ShouldPool is set to false
comment0
2 Months Ago
Remove an evil ShouldPool Add sanity checking assertions to MruDictionary
comment0
2 Months Ago
Fix a bunch of serverside pooling misses
comment0
3 Months Ago
Merge from comp (code review fixes + smart alarm sound)
comment0
3 Months Ago
Companion app main menu updates
comment0
3 Months Ago
Enable push notifications by default
comment0
3 Months Ago
Memoize strings used for inventory icon amounts so they aren't recreated every time the inventory updates
comment0
3 Months Ago
Add a button electric entity
comment0
3 Months Ago
Add detail layer and fuzz mask to the workshop editor
comment0
3 Months Ago
Fix white border around generated workshop icons
comment0
3 Months Ago
Fix skin customizations not appearing on icons for wearables
comment0
3 Months Ago
Client compile fix
comment0
3 Months Ago
Merge from oceanlevel_respawn
comment0
3 Months Ago
Final touches to prevent spawning inside of things Note: submerged islands are the worst case for this so avoid doing that or you may still spawn underwater
comment0
3 Months Ago
Switch to a different spawn point strategy when the oceanlevel is increased (no more underwater respawning!)
comment0
3 Months Ago
Fix NRE when opening the mining hat in the workshop editor
comment0
3 Months Ago
Fix workshop editor generating blank icons for wearables
comment0
3 Months Ago
▌▇▆▉▊▊▋▋█▆▇ ▅▊▌ ▍▆▉ █▊▉▆▌▉▅▋▅▆ ▅▌▋▄ ▉▉ █▊█▄▍▊▌██▋▋▇, ▌▆▇▆██▆▉▅▆▄▌▄▋▉█▉, ▍▊▆ ▌▉▅▅▉▆▉▋▌▅▋▄▋ (▌▍▍ ▍▍▇▇▋▄)
comment0
3 Months Ago
Code review changes
comment0
3 Months Ago
Merge from main
comment0
3 Months Ago
Fix broadcast messages not being returned to the pool
comment0
3 Months Ago
Merge from comp (device sounds)
comment0
3 Months Ago
Ignore replicated convars with no name instead of erroring (why are they there though? modded?)
comment0
3 Months Ago
▊▄▊ ▌▄▊▅ ▋█ ▇█▌▅▊▇▆▅▉██▅▌▅▇▍▍▇ (▆▊▇ ▄█▇▆▌▄) ▇▉▇▆▆▆▅▌▅▌▉ ▅██ ▉▊▊ ▉▊▋ ▌▆ ▌▄▇▌▅▅▆▄▉▌▋.▆▌▊▅▅▅▍▊▇▆▅█▅▋▅ (▌▇▋ ▌▉▄▅▄▊) ▆▍█ ▄▄▊ ▅▆ ▊▇▆▉▌▉▉▇▋▅▉▄▊▉▅▅.▍▆▌▆▊▇▊▄▌▍▍▅ (▋▌▊ ▋▅▍▌▋▉)
comment0
3 Months Ago
▅▋▍ ▊▉▌▊▆▇▍▋▅█▅ ▊▊▋ ▌█▄▄▊ ▄▄▌▇█ ▊▇▉▋ ▅▍▆▉▄▉▌▅▋ ▉▍ ▉▋▊ ▍▅▅▇
comment0
3 Months Ago
yolo merge from comp
comment0
3 Months Ago
Disabled by default Rate limiting config Codegen
comment0
3 Months Ago
Manifest
comment0
3 Months Ago
Merge from main
comment0
3 Months Ago
▇▋▍▍▊▆ ▄▉▌▇▍ ▄▍▆ ▆▌▍▌ ▋▇▍█▋▄█▆█.▋▄▌▍▍▇▇▊ (▄▌▋▄ ▅▉▄▇▇▍) ▋▌▄▄█▌▉ ▄█▄▌▍ ▌█▇ ▋▇▉▍█▄▋▉ ▉▅▍ ▆▌▊▋▍▅▇▅▋██ ▊▉▍ █▌▌▇▋▄ ▍▆▊▇▆█▇▍ ▍▍▆ █▌█▉ ▋█▋▄▋▉▋▋▍▇▊▍.▄▍▅▌▅▋▅▄▄▅▆██▌█▆▋▅▍▋ ▄█▊█▅▇▍ █▅ ▉▊ ▄▊▉ ▆▄ ▋▅▄▊▋ █▉▉▅▇▊▍▅▉ ▍▋ ▇▌▍'▉ ▆▋▊▌▋▊ ▌▉▉▆▋▍▉▇█ (▊▅▆▄ ▊▍▅▆▌▊) ▄▆▊▉▌▋▋▊▊▋▍ █▅▍ ▄▉▍ ▄▌▉_▋█▋▄▆▊▄▌▆ ▊▅█ ▌▆ ▋█▆▍▊ ▉▄▇▌▊█▅▄▇ (▄▄▍▅ ▇▇▍▉█▉) ▇▆▊ ▍▇▄▉ ▉▉▍▅▊▇ ▄▇ ▇▉█▊▄▉▄▉▊▋.▆▋▄▄▉▇▅▍▊▊▇▌▄▍ (▌▅▍ ▊▅▆▇▊▌) ▋▄▋▉▍▇▍▆▊▍▅▅▆▉█.▄▉▍▊▋▇▄█▉█▌▍▊███ █▉▌▆▄ ▋▌▅▉▊█▊▍ (▌▌▉ ▊█▉▉▆▊)
comment0
3 Months Ago
▉▉▆▊ ▊▊▅▄█▇▌█ ▇█▉▍▇▄ █▄█▋▍
comment0
3 Months Ago
Merge from main
comment0
3 Months Ago
Log a warning instead so nobody even sees the (useless) error unless they check the console
comment0
3 Months Ago
Get rid of Debug.LogExceptions Move changeset in disconnect reason to the start of the message so it doesn't get truncated
comment0
3 Months Ago
Replace rethrow with a debug log
comment0
3 Months Ago
Add a cooldown before assigning a new task to the same player
comment0
3 Months Ago
Merge from main
comment0
3 Months Ago
Merge from rtasks
comment0
3 Months Ago
Update server side transform on load Set and reset flags to match existing behavior
comment0