userlamalovecancel
reporust_rebootcancel

3,149 Commits over 2,496 Days - 0.05cph!

5 Months Ago
Fix menu prefabs not preprocessed in place after death_screen_optimize merge (broke Use Bundles too)
5 Months Ago
Fix missing await when writing file to cache in WebUtil.DownloadFileTemp
6 Months Ago
Merge from httpimage_cache
6 Months Ago
Fix HttpImage not working with extensionless image URLs
6 Months Ago
▍ ▌▇▌▇▄ ▇▉▉█ ▉▌▇▌▄▍▋▅▉▉▊▄▍▋▆▊
6 Months Ago
Merge from replace_parallel
6 Months Ago
Merge from main
6 Months Ago
Merge from httpimage_cache
6 Months Ago
Merge from refcounting
6 Months Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
6 Months Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
6 Months Ago
▆ ▍▉▅▉▉ ▊▉▉▅▌ ▆▊█▌▆▄▅ █▍▅▅▄▄▇▇▋▆ ▌▅▆▆▆▌▊ ▋▍ ▋▊▊▊▋ ▍▆▆▊ ▍▄▆▊▄█ ▍▋▌▄▍█▌▆▌█▊█▌▊▍▋▋ ▄▇▆ █▌▆█▅ ▋▋▋█ ▊▍▅▅▌▆▉ ▍▊ ▌█▍█▌▆ ▄▉ █▊▊▅▇▆▇▋ ▄▅██▌▅▋▅
6 Months Ago
▋ ▊▌▍▅▋▅▄ █▋▅█▍ ▌▅▊▉▉█▉▄▍▌ ▋▆ ▋▌▉▊▇▌▍ ▌▌ ▇▋▅▄▉▄▌ ██▅▋▋▉▄▅▉▍▍ ▆▉ ▊▋▋▅
6 Months Ago
Update HttpImage component to cache downloaded images by url in the temp folder
6 Months Ago
Add a hash of the map URL to the map download cache file name to prevent file name collisions Delete cached map and redownload when the version or checksum doesn't match what was expecfed
6 Months Ago
Flag when textures are using an uncompressed format in the texture import analyzer tool
6 Months Ago
Set a purchase limit for general tab items so multiple cannot be purchased
6 Months Ago
Start and end game phase on the timeline based on when you're in a server or not
6 Months Ago
Merge from main
6 Months Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
6 Months Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
6 Months Ago
Run scene2prefab (skip hlod)
6 Months Ago
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
6 Months Ago
Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation
7 Months Ago
Fix bug in new implementation of Parallel.Call that caused the terrain accordion incident
7 Months Ago
Subtract 127690 - get rid of the custom Parallel class
7 Months Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
7 Months Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
7 Months Ago
Merge from s2p_flatten
7 Months Ago
Run scene2prefab (skip HLOD)
7 Months Ago
Fix train tunnel entrances not linking up properly
7 Months Ago
Fix objects flagged as not allowing flattening being deleted when a parent is deleted
7 Months Ago
Run scene2prefab (skip HLOD)
7 Months Ago
Never skip checking objects for references or we'll delete things we need
7 Months Ago
Disable flattening on a few more components Remove duplicated DungeonGridLink in entrance_ferry_terminal
7 Months Ago
Merge from s2p_flatten
7 Months Ago
Run scene2prefab (skip HLOD)
7 Months Ago
Merge from main
7 Months Ago
Remove redundant DungeonGridInfo component from ferry terminal train tunnel entrance
7 Months Ago
Handle references to any component instead of just transforms, just to be safe Fix DungeonGridInfo NRE because DungeonVolume is no longer a child after flattening Fix animators breaking after S2P flattening
7 Months Ago
Merge from main
7 Months Ago
Merge from remove_hierarchyutil
7 Months Ago
Merge from main
7 Months Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
7 Months Ago
Fix layer of hexagon tile collider
7 Months Ago
Fix ChocolateEgg_COL and snow_pile_3x6_LOD2 not having read/write enabled
7 Months Ago
Fix hexagon tiles using LOD0 mesh as their collider Mark LOD3 as read/write enabled
7 Months Ago
Add some more null checks to BikeVehicleAudio
7 Months Ago
Fix range_terrain_slope collider missing read/write
7 Months Ago
Fix bank vault missing read/write on colliders (LOD3 meshes)