2,846 Commits over 2,072 Days - 0.06cph!
Update FP.Nexus
Rename zone Name -> Key
Fix nexus initialize failure in editor leaving the DB file open forever
Fix issues with the getNexusAth rust+ rpc
Don't mark the player's appKey as private so they can retrieve it from the nexus directly
Remove the app key from pairing data
Remove redundant playerId field in getNexusAuth
Update FP.Nexus
Store the Rust+ connection details in nexus zone variables on server boot
Generate a random app key for each player on joining the nexus (if not already set)
Send some nexus details with notifications for pairing when the server has nexus enabled
Create a new Rust+ RPC to get the server ID and player token for a player when given the correct app key
Update info RPC to include nexus connection info
Only filter text when Steam is initialized (benchmark fix)
Add FilterName and FilterGeneric functions so the filters know the correct context of what is being filtered
Update name filtering to use FilterName, apply FilterGeneric to vending machine names
Pass player names through Steam's filter everywhere we use them
New NameHelper.Get function handles streamer mode and filtering automatically to clean things up
Support blocking the client from connecting to specific servers listed in the manifest
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Show a warning message on the loading screen when connecting to a server that has a ping much higher than what was shown on the server browser
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Add appban and appunban commands to ban players from using Rust+ without banning them from playing on the server
Fix wrong nexus island entity transform calculation so it lines up with the nexus map now
Fix transfer protection not turning off immediately when a player transfers without a vehicle
Stop trying to move the ferry while it is in the transferring state
Show a countdown on the loading screen for how long the driver has to load in before a passenger takes over
Wait on the loading screen until transfer protection is removed (driver loads in)
Swap the inactive driver to another player if a passenger is ready and transfer protection expires
Only disable transfer protection for helicopters when the driver loads in
Allow transferring helicopters between servers by flying them towards the island billboards (like boats)
Freeze the helicopter in the sky while it is transfer protected
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More ferry movement improvements
Smoother ferry acceleration and turning
Add a safe zone to the ferry
Turn the nexus dock prefab into a monument (WIP)
Automatically spawn a nexus dock in procgen when the server is running as a nexus
Update ferry to actually sail across the ocean to and from the matching island billboard entity
Make the island billboards look better (lit properly, blends in with fog)
Fix island billboards being clipped when far enough away
Fix server full warning never disappearing
Show a warning on the hud when approaching an island that is currently full
Don't add nexus.redirect servers to the player's server history
Add an option in the editor to change all nexus.redirect calls to localhost for debugging
Fix connection and loading screens not refreshing server info correctly sometimes
Try loading server info for the transfer connection screen sooner
Compile fixes after merge
Limit the size of chat history to store in memory on the server
Configurable with the chat.historysize convar (default 1000)
Can now create clans from the clan UI when at the clan table
Remove the clan.create and clan.invite commands
Allow apostrophes and dashes in clan names
List clan members with their role in clan.info