2,846 Commits over 2,072 Days - 0.06cph!
Support limiting the number of members in a clan
Add a convar to control the clan member limit for the local backend
Update nexus clan implementation to pull the clan member limit from the nexus
Show max clan member count on clan UI if it is non-zero
Specific error text when trying to invite or join a clan that is full
Fix clan banner color/logo not showing on the UI if one of them was not set yet
Fix old clan logos not clearing out when trying to edit the clan logo
Correctly sort the clan member list by their role's rank (local backend)
Fix creating clan members choosing the wrong default role, should be the lowest rank (local backend)
Don't create an officer role by default (local backend)
Hide the logs tab if the player doesn't have access to it
Show last seen down to the minute since we have online statuses now
Refresh clan info periodically while the UI is open so the online/last seen text updates
Maintain a list of user IDs that are connected across the nexus
Correctly set the online flag for clan members when they are online in a different zone (when running as a nexus)
Extend the fake steam ID function to allow disabling randomization (it'll be consistent depending on what unity project path is open)
Get clan chat working between servers on the nexus
Always make the leader role have all permissions
Show a better error message when the clan leader tries to demote themself
Update FP.Nexus
Implement the remaining IClan methods
Update FP.Nexus
Pull in clan info so the clan UI can render correctly now
Update FP.Nexus
WIP nexus clan backend
Add the canAccessLogs permission
Auto-create the save path for servers (server.identity)
Fixes exceptions thrown at boot when it doesn't exist
Codegen and manifest to fix merge errors
Disable all editing functionality on the clan UI when not near a clan table
Show a tip on the clan UI explaining that editing can only be done near a clan table
Placeholder clan table entity where you need to be near to manage your clan
Show a vital on the HUD when near the clan table
Don't allow inviting players to clans when not near the table
All clan RPCs which modify clan-related things will fail when not near the table
Include the clan.create command in builds (for now)
Update banner texture
Client xor server compile fix
Add notification channel for clan announcements
Send a push notification to all clan members when updating the announcement (if it's been more than 5 min since the last change)
Update NotificationList to support sending notifications to over 100 different steamIDs at a time
Update icon for the clan button
Replace navigation buttons in inventory, crafting, and contacts screens with GameUI.Navigation prefab
Add navigation buttons at the top of the clan UI to switch to the inventory etc
Show clan member online status on UI
Improve consistency of the clan UI styling
Include online status in protos for clan members
Keep the last few clan messages in memory so the app can load them into its scrollback
Refactor how clan chat worked so it can be adapted to support nexus
Fix exception thrown when loading the clan member list and a player has a note set
Merge from easter2022)crash - testing shader revert
Revert shader changes, switch egg suit to use the StandardWithDecal shader that signs etc use
Merge from easter2022_crash - testing changes
Revert changes to EngineUI and GameUI
Change RequestFileFromServer behavior to work the same as main but add a flag to optionally respond if not found (only used by egg suit)
Subtract
70097 - taking another approach with the RequestFileFromServer changes
Merge from easter2022_crash (testing)
Delete sign.egg.suit (test item used for dev only)
Update usages of RequestFileFromServer so it never retries if the image wasn't found on the server
Subtract
70091 - bring changes to a branch to investigate why it could cause crashes