2,837 Commits over 2,072 Days - 0.06cph!
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Fix getting wet in the cargoship hold
Never include server channel messages in the recently seen list (fix for report UI on modded servers)
Never allow clicking on server channel messages, even if they have a steamid set
Show ban reason when rejecting banned players from joining the server
Fix sending unhandled command error with bad data
Reject commands sent by banned players
WIP team chat integration
Keep track of the most recent team chat messages, add a command to get them
Add a command to send team chat messages
Broadcast team chat messages to listeners as they arrive
Got rid of some redundant allocations in DeveloperList
Avoid [unknown] name on the death screen
Merge from 2x_server_header
Set the texture loaded by HttpImage to clamp so it doesn't bleed on the edges
Allow up to 1024x512 images for the server header
Update the default server image
Show a status message in the console after pairing finishes
Actually fix login notifications being sent when respawning
Update map image renderer so it works with procgen maps in builds
Don't send login notifications to yourself
Fix login notifications being sent when you die?
Use a fresh steam ticket for changing notification settings
Catch exceptions from websocket constructor so the server still boots if it fails
Disable notifications in server builds by default (temporary)
Pass notification channel to the backend
Include more of the ocean in the map render
Move everything into its own namespace (and better folder name)
Fix compile error in client builds
Switch to custom domain
Document some functions and classes
Switch lastCleanup to RealTimeSince
Move some classes to their own files
Add header image and url to server info command
Add more information to the pairing message, and truncate them if they're long
Switch team UI coloring to always show offline players in grey, even if they're dead
Change the command server port offset to reduce the chance of colliding with something else
Add a command to get the current time parameters
Limit the message queue so it can't grow forever
Add some convars to tune or disable the command server
Cleanup RelationshipManager
Require SteamID + secret token for auth
Change SteamID fields to uint64
Don't try to send notifications if disabled, use DebugEx if it fails
Only send team notifications to offline team members
Moved some notification code out of BasePlayer, send more info with the login one
Cleanup for pairing rate limiting
Subtract all of the new entities on this branch (moving to subbranch)
Revert tool cupboard and MenuUI changes