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reporust_rebootcancel

3,183 Commits over 2,527 Days - 0.05cph!

5 Years Ago
Some more optimization Disable updating on the player preview when it's not open
5 Years Ago
Get rid of player model collisions (too slow and could barely see it working properly) Fix back side glitching out when looking up at the sky
6 Years Ago
Drop iterations down to 1 (from 2)
6 Years Ago
Optimizations
6 Years Ago
Make cloth only collide with players instead of anything with a HitboxSystem (animals, NPCs)
6 Years Ago
Merge from main
6 Years Ago
Remove debug stuff
6 Years Ago
Fix broken LOD rendering due to root bone and mappings being saved wrong
6 Years Ago
Allow deploying storage monitors onto vending machines
6 Years Ago
Fix some more clipping and issues with getting stuck
6 Years Ago
Fix bones spawning in the wrong spot
6 Years Ago
Much better collisions by having a central capsule which does proper traces instead of just pushing bones outside (no teleporting through this capsule)
6 Years Ago
Some progress on enhanced collisions
6 Years Ago
Get rid of a bunch of pointless code (should improve perf a bit too)
6 Years Ago
Merge from main
6 Years Ago
Preserve bone length when rebuilding the chain's transforms (fixes some ugly artifacts)
6 Years Ago
Overwrite bone transforms into a straight line when building the chains because they're junk otherwise
6 Years Ago
Refactor things to not depend on a tree node structure (only allows chain configurations now but that's ok)
6 Years Ago
Fix wearable retargeting breaking when switching view modes
6 Years Ago
Fix skinned mesh bone transforms being scrambled
6 Years Ago
Some progress on turning this into a wearable
6 Years Ago
Fix cloth collisions not working properly with capsule colliders
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
Fix the skin picker UI showing a few skins twice
6 Years Ago
Make floating origin client-only (client+server is hopeless)
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Fix compile
6 Years Ago
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6 Years Ago
Update MapImageRenderer with new map shader config
6 Years Ago
Very slightly working floating origin implementation
6 Years Ago
Merge from main
6 Years Ago
Fix the point of interest and death map markers using the center of the image as the origin, should have been bottom center
6 Years Ago
Update scope overlays to scale the color with the time of day (so no more bright scope at night)
6 Years Ago
Disable aantihack for spectators Set main camera resolution a different way because the one I did before doesn't work
6 Years Ago
Increase graphics quality Lower main camera resolution instead of disabling it completely
6 Years Ago
Config tweaks
6 Years Ago
More EAC disabling for spectators
6 Years Ago
Ignore EAC auth for spectator client (they need a password only the server owner would know)
6 Years Ago
Fix windmill not rotating to the wind direction
6 Years Ago
Some more stuff for building
6 Years Ago
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6 Years Ago
Fix server build
6 Years Ago
Fix StringPool exception when the manifest lists the same string twice (merging? this warns if there's a possible collision anyway)
6 Years Ago
Disable AnimatorLOD in spectator builds Disable occlusion culling when the render controller initializes
6 Years Ago
Hide spectator from snapshots Disable foliage and decor refresh because they don't get rendered Move the sky so it doesn't render weird
6 Years Ago
Update LODs when rendering CCTV, validate images properly too
6 Years Ago
Add support for multiple job assignments per client