252,189 Commits over 3,990 Days - 2.63cph!
Swapped batching stuff out. Abandoning this, no motion vector support etc.
[D11] Re-enabled FOV slider and restored saving to it
Remove unused
Should fix plastic fuckups
[D11] Fix the weird screenshake when connecting a hit with a rock
[D11] Fixed issues with static coroutine in ServerMgr
Throwing weapons - fixing the animation flickering for the local player.
Ignoring state updates of the aiming flag if player is currently playing the 'throw' animation.
Forecast: T1827
Terrain4 terrain overlay improvements
Building blocks thatched walls thicker, wall blocks meshes triangle counts down 50-75% on LOD0
Atlas twig mat renders double sided
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[D11] Move free mem reporter to new dll, make reported amount 64bit
Tuning for sky dynamic exposure
[D11] Fix to magenta on Bear Trap
[D11][UI] Added missing translations to en-US
[D11][UI] Fixed issues with the UI.controls screen.
[D11] Fixed Beta product icon not working on XB1 platform.
[D11] Moves native free memory calls and make the returned value 64bit
"Missing map %s disconnecting" error now tells the player if their cl_downloadfilter is set to not download maps
Renamed Other tab back to Multiplayer in the Options menu
Added "noworkshop" option to the Download Filter in Options menu
[D11][UI] Added green sidebar to button options entry and altered states of vertical carousel
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reapply ASE fix that got lost that is causing slow imports
npc_strider no longer leaves entities it created behind
[d11] Hitbox prefab fixes. Python lib outputted some "!!float" stuff. I have no idea why. I've done some code to clean it up after is merged.
Very tall disconnect messages are not longer being cut off & don't go offscreen
Only do not mount duplicate addons for WorkshopDL
Addon conflict detection only for Lua files
Fixed water wells missing loot panel and not producing water
Ran Scene2Prefab for all water wells to propagate changes
Fixed some IOEntityEditor exceptions if the selected object is missing some serialised fields
Adjusting effect settings
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Set up all exhaust effect code
Some pairing page tweaks (wip)
LiquidContainer uses already existing OnItemAddedOrRemoved virtual method rather than registering a new callback