252,189 Commits over 3,990 Days - 2.63cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Swapped batching stuff out. Abandoning this, no motion vector support etc.
5 Years Ago
[D11] Re-enabled FOV slider and restored saving to it
5 Years Ago
Remove unused Should fix plastic fuckups
5 Years Ago
[D11] Fix the weird screenshake when connecting a hit with a rock
5 Years Ago
[D11] Fixed issues with static coroutine in ServerMgr
5 Years Ago
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5 Years Ago
Throwing weapons - fixing the animation flickering for the local player. Ignoring state updates of the aiming flag if player is currently playing the 'throw' animation. Forecast: T1827
5 Years Ago
[D11] Remove swamps
5 Years Ago
Terrain4 terrain overlay improvements
5 Years Ago
Building blocks thatched walls thicker, wall blocks meshes triangle counts down 50-75% on LOD0 Atlas twig mat renders double sided
5 Years Ago
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5 Years Ago
[D11] Move free mem reporter to new dll, make reported amount 64bit
5 Years Ago
Tuning for sky dynamic exposure
5 Years Ago
[D11] Fix to magenta on Bear Trap
5 Years Ago
[D11][UI] Added missing translations to en-US
5 Years Ago
[D11][UI] Fixed issues with the UI.controls screen.
5 Years Ago
[D11] Fixed Beta product icon not working on XB1 platform.
5 Years Ago
merge from main
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Moves native free memory calls and make the returned value 64bit
5 Years Ago
"Missing map %s disconnecting" error now tells the player if their cl_downloadfilter is set to not download maps Renamed Other tab back to Multiplayer in the Options menu Added "noworkshop" option to the Download Filter in Options menu
5 Years Ago
[D11][UI] Added green sidebar to button options entry and altered states of vertical carousel
5 Years Ago
cherrypicking 48235
5 Years Ago
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5 Years Ago
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5 Years Ago
reapply ASE fix that got lost that is causing slow imports
5 Years Ago
Removed unused
5 Years Ago
npc_strider no longer leaves entities it created behind
5 Years Ago
Removed Unused
5 Years Ago
[d11] Hitbox prefab fixes. Python lib outputted some "!!float" stuff. I have no idea why. I've done some code to clean it up after is merged.
5 Years Ago
cherrypicking 48231
5 Years Ago
merge from main/
5 Years Ago
merge from main/
5 Years Ago
merge
5 Years Ago
Very tall disconnect messages are not longer being cut off & don't go offscreen
5 Years Ago
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5 Years Ago
Only do not mount duplicate addons for WorkshopDL Addon conflict detection only for Lua files
5 Years Ago
Fixed water wells missing loot panel and not producing water Ran Scene2Prefab for all water wells to propagate changes Fixed some IOEntityEditor exceptions if the selected object is missing some serialised fields
5 Years Ago
Merge from main/posters
5 Years Ago
Merge from main
5 Years Ago
Adjusting effect settings
5 Years Ago
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5 Years Ago
Set up all exhaust effect code
5 Years Ago
Increase push flip force
5 Years Ago
Some pairing page tweaks (wip)
5 Years Ago
LiquidContainer uses already existing OnItemAddedOrRemoved virtual method rather than registering a new callback
5 Years Ago
Pre code review cleanup