252,197 Commits over 3,990 Days - 2.63cph!
Renamed sun color to sun color temperature (kelvin) over time
Added sun intensity (lux) over time control
fixed some condition and missing physics material on modules
Change drag'n'drop copy string to not conflict with copy to clipboard string
Updated language files
Fixed Snarks not attacking sometimes
Read only drag'n'drop stuff
You can only copy from readonly drag'n'drop panels. Used for Weapons/NPCs/Entities tabs in the spawnmenu to prevent ability to delete icons and have to resort to restarting the map to get them back
Translated drag'n'drop rightclick drag dropdown menu
You can no longer modify unmodifiable Spawnmenu tabs (NPCs, Weapons, etc), you can still copy from them to your spawnlists as usual
Fixed HL1 snarks not attacking anything when spawned from spawnmenu on flat surfaces
[D11] UI Tweaks n changes
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Oasis, Range, Hapis - latest terrain build
Don't allocate save buffer until needed (saves 32MB script memory on client)
[D11][UI][#3792] Added connecting popup to login to rustworks option
Env parameters & sky stuff WIP
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[D11] [UI] Fixed translation issues in dropped world items. Added beta build product icon and logic to change it depending on the build defines.
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[D11][UI][#3795] After viewing Settings from the Pause Menu, the main game is not dimmed
Added DisableUnityLog and DisablePlasticLog toggles
[D11] Z-fighting fixes at Bandit Camp
[D11][UI][#3765] Fixed previously played server list not saving
Add genetics display to consumables information panel. Show if data available.
[D11] [UI] Fixed credits screen missing translations. Substring offset to account for the new line tag when reading UTF-8 format text.
High-frequency water animation
Lower basesky ocean level
New strategy for unloading resources
Merge remote-tracking branch 'origin/master'
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[D11] LOD Distance Update.
[D11] Network Protocol Bump
[D11][Art][#3654] Spotlights in sewer and outpost rotation fix
[D11] [UI] Updated keys in original staff credits file. Fixed credits button on main menu again.
[D11][UI][#3217] Enabled switching X/O button for SCEJ. Disabled SCEJ define for now
[D11] Fix to glass materials being rendered before fog.
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[D11] [UI] Fixed translation issues with look-at tooltip. Updated Credits screen.
Better handling of seed creation