252,191 Commits over 3,990 Days - 2.63cph!
Merge from terrain_instancing
Removed instancing convar
[D11][UI] Fadeout Main menu buttons when opening another menu. Removed alpha from opening new page.
[D11][Graphics][#3692] Debris generated when objects are destroyed
Increased buffer sizes for certain chat gamevents so players with longer names can still fit and not cut off the message (disconnect, connect, team/name changes, achievements)
Show seed/produce gene string on icon hover.
Working out the basics...
Added splat overlays to snow biome
Tweaked splat distance tiling
Tweaked splat heightmaps for better blending
Added snow pine saplings
Improved arctic pines
Improved arctic grass
Various small foliage tweaks
[D11][UI][#3798] Fixed issue with been unable to back out of reporting flow
set light materials, fixed dashboard rig
[D11][UI][#3217] Fixed options button not respecting X/O switch
[D11][#3450] Fixed scrap piles material.
[D11] + LOD tweaks from 06/03/2020
+ Changes to the water now has multiple meshes and uses vertex colour
split dashboard material, fixed weird texture glitch
Allow specifying light material index to modify emission on
Allow assigning any type of renderer to the lightRenderer for vehicle lights
Now colour coding conditions by type in the editor UI
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Give a little more push power for tipping vehicles over
Client now getting terrain type from the PhysicMaterial [sic], which has the benefit of already having a standard getting that also gets the material of non-terrain objects being driven on. Material is now per wheel, so for skid sounds I'm just using the left front wheel. Added road skid sounds back in. Removed TerrainTypeMonitor. Also adjusted ground grip.
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Cleaned up Destroy() calls on stage components
Actual fix for weird text bug
Merge branch 'text-fix'
Unity logfile artifact fix
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Add a dirty flag so player state doesn't always need to save for each player
Set corn, potatoes and pumpkins and compostable
standardise seed/seedling collider sizes so that hover/interactions are consistent.
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