252,199 Commits over 3,990 Days - 2.63cph!

5 Years Ago
[DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients.
5 Years Ago
tweak driver position (seat and pedal positioning)
5 Years Ago
[D11] [UI] Look-At Tooltip class now translates all actions it receives. NOTE: Need to go through various other classes/items and standardise how they set their game menu info to ensure they don't pre-translate information, otherwise we end up with "#'s" prefixed on a bunch of actions.
5 Years Ago
▋▋▌▆▄ ▅▆▌▋▄▊▉█▅▇ ▄▇ ▆▇▆▍▇▍▌▄▊▄▇▉ ▌▅█▄██▉▍▊ ▅▆▇▆▇▆▉▊
5 Years Ago
[D11] + Bollard_a_rope shadow culling too quickly - fixed
5 Years Ago
▊▅█▌▅ ▇▇▌█ ▆▅▍▅▅ ▍▌█▄▆'█ ▊▌▉▅▌▇ ▇▅ ▍▆█▍▆ █▋█▇▆▌▅ ▋▊▅▄ █▌▊█▆▆▄
5 Years Ago
Marked several excavator meshes as readable since they are used on colliders with negative scale (should really be avoided, but since there are so few it doesn't matter too much)
5 Years Ago
Fixed diffusion profile list on Hdrp.High
5 Years Ago
cleaned up sprinkler materials a bit, less height and noise
5 Years Ago
Fixed collider instantiate / enable performance issue
5 Years Ago
Updated ASE to 1.7.8.01
5 Years Ago
[D11] Removes unused code
5 Years Ago
[D11] Removes unused code
5 Years Ago
Added GameMode onFormDestroy callback Added Player.Revive(position?) whitelisted method Player / PlayerInput using cleanup Example of reviving when a form is destroyed
5 Years Ago
Fix annoying asset preprocess error
5 Years Ago
much better planted bottle materials, set up refractive shader on it with correct sorting
5 Years Ago
[D11][#3682] Added null check to hackable locked create to avoid null ref.
5 Years Ago
Fixed yield display/pick discrepancy. Show both actual current pick amount and current yield value on plant UI.
5 Years Ago
▌▇▇▄▆ ▄▉▇▌█▉ ▌▅▇▌▋
5 Years Ago
Steam upload files
5 Years Ago
build vpk on win32/win64 configs
5 Years Ago
[D11] [UI] Updated credits file to contain translation keys instead of values. Added missing translation for credits screen.
5 Years Ago
[D11] [UI] Added missing translations for credits screen. Fixed credits screen not being openable.
5 Years Ago
▆▍▌▍▍ ▊▇▌ ▆▊▍▍▋▋ ▇▊▍▌▋ ▉▆█▉▌▄
5 Years Ago
[D11][#3589] Altered Guide highlight material to closer match PC
5 Years Ago
[D11] [UI] Added missing shop name translations.
5 Years Ago
▋▄▋▇▊▄
5 Years Ago
[D11] OptionButton UI Tweaks
5 Years Ago
[D11] Main Menu UI Tweaks
5 Years Ago
Merge from main
5 Years Ago
Show an item icon when a seed has "known" genes
5 Years Ago
WIP armored module
5 Years Ago
[D11][#3661] Fixed issue with dismissing kicked popup, fixed hide server names option appearing before opening server list
5 Years Ago
merge from main
5 Years Ago
Just delete TMP_Text.SetText( * ) because it's junk
5 Years Ago
Fixed GameTip not showing in CKJ
5 Years Ago
[D11] [UI] Fixed reporting flow having redundant choices for disabling communincation. Fixed missing translation in English US file for server shutting down.
5 Years Ago
[D11] Fix free memory call
5 Years Ago
[D11] Fix free memory call
5 Years Ago
Making RustText.SetText an override RustText.SetText sets the text via text instead of calling base
5 Years Ago
updated code gen
5 Years Ago
Set all pfx LOD culling to dynamic. Basic trail and spin fx now working on cars.
5 Years Ago
[D11][#3769] Fixed been unable to access main menu when not connected to the internet
5 Years Ago
[D11] Bandit Camp Rotation Fix
5 Years Ago
Renaming variables on SelectedBlueprint in the hope that blueprint info will start working on the build
5 Years Ago
try again
5 Years Ago
mech curseLaser shoot sfx mech curseWarp tweak and sfx fuse glass chunk explode sfx fuse enrage bullet polish fuse sfx tweaks
5 Years Ago
missed
5 Years Ago
wip main merge fixes
5 Years Ago
phrases