252,199 Commits over 3,990 Days - 2.63cph!
[DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients.
tweak driver position (seat and pedal positioning)
[D11] [UI] Look-At Tooltip class now translates all actions it receives. NOTE: Need to go through various other classes/items and standardise how they set their game menu info to ensure they don't pre-translate information, otherwise we end up with "#'s" prefixed on a bunch of actions.
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[D11] + Bollard_a_rope shadow culling too quickly - fixed
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Marked several excavator meshes as readable since they are used on colliders with negative scale (should really be avoided, but since there are so few it doesn't matter too much)
Fixed diffusion profile list on Hdrp.High
cleaned up sprinkler materials a bit, less height and noise
Fixed collider instantiate / enable performance issue
[D11] Removes unused code
[D11] Removes unused code
Added GameMode onFormDestroy callback
Added Player.Revive(position?) whitelisted method
Player / PlayerInput using cleanup
Example of reviving when a form is destroyed
Fix annoying asset preprocess error
much better planted bottle materials, set up refractive shader on it with correct sorting
[D11][#3682] Added null check to hackable locked create to avoid null ref.
Fixed yield display/pick discrepancy.
Show both actual current pick amount and current yield value on plant UI.
build vpk on win32/win64 configs
[D11] [UI] Updated credits file to contain translation keys instead of values. Added missing translation for credits screen.
[D11] [UI] Added missing translations for credits screen. Fixed credits screen not being openable.
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[D11][#3589] Altered Guide highlight material to closer match PC
[D11] [UI] Added missing shop name translations.
[D11] OptionButton UI Tweaks
[D11] Main Menu UI Tweaks
Show an item icon when a seed has "known" genes
[D11][#3661] Fixed issue with dismissing kicked popup, fixed hide server names option appearing before opening server list
Just delete TMP_Text.SetText( * ) because it's junk
Fixed GameTip not showing in CKJ
[D11] [UI] Fixed reporting flow having redundant choices for disabling communincation. Fixed missing translation in English US file for server shutting down.
[D11] Fix free memory call
[D11] Fix free memory call
Making RustText.SetText an override
RustText.SetText sets the text via text instead of calling base
Set all pfx LOD culling to dynamic. Basic trail and spin fx now working on cars.
[D11][#3769] Fixed been unable to access main menu when not connected to the internet
[D11] Bandit Camp Rotation Fix
Renaming variables on SelectedBlueprint in the hope that blueprint info will start working on the build
mech curseLaser shoot sfx
mech curseWarp tweak and sfx
fuse glass chunk explode sfx
fuse enrage bullet polish
fuse sfx tweaks