199,335 Commits over 4,140 Days - 2.01cph!
Made the menu scene 16% more interesting.
Removed old replay system, added support for players, ball and effects
Small fix for the super spec hammer.
Fixed time/date not progressing
Rewrote the screen reflection shader to be a bit less insane.
Fixed screen reflections being visible in the most physics-defying cases.
Tweaks to the reflection shader & game test scenes.
Simplified how PlayerMetabolism is synced and saved.
Merge branch 'master' of github.com:Facepunch/arcade
Some completely unnecessary optimization of the CRT & screen reflection shaders.
Added a replay camera, bit more work on the replay system
Attempt to make sure games always run at the correct frame rate.
Merge branch 'master' of github.com:Facepunch/arcade
Removed unnecessary `#pragma` from CabinetScreen.shader
Updated custom deferred lighting to avoid embedding diffuse occlusion in reflectance
Moved pvt async pre-pass render threading code to script; trying to keep mono happy
Fixed pvt not working on OSX
Moved pvt async pre-pass render threading code to script; trying to keep mono happy
Fixed pvt not working on OSX
Updated my copy scripts
Merge branch 'master' into ovr
Conflicts:
Unity/Game/Assets/Materials/CabinetChassis.mat
Unity/Game/Assets/Prefabs/LegacyCabinet.prefab
Unity/Game/Assets/Shaders/ScreenReflect.cginc
Unity/Game/Assets/Shaders/ScreenReflect.shader
Animals now only partol 60% of the time.
Merge branch 'master' of github.com:Facepunch/arcade