253,069 Commits over 3,990 Days - 2.64cph!

5 Years Ago
Fix some issues that prevented the master server from being used entirely, increased the alarm thresholds
5 Years Ago
updated storage module
5 Years Ago
Latest terrain generation Made monument inserts slightly smaller, added a mark on monument topology to better locate Monument node center Added monument node prefabs for Ice lakes, Swamps, XL
5 Years Ago
Reset vehicles that are waterlogged and therefore unusable after one ten minutes, provided their original spawn location is still clear.
5 Years Ago
Lower vehicle waterlogging point from 1.25m to 0.75m
5 Years Ago
Fix assigned module presets
5 Years Ago
Remove the connection reuse stuff
5 Years Ago
Don't try to load save on Craggy
5 Years Ago
updated modules adding model/mat/textures
5 Years Ago
bradley sound handling tweaks
5 Years Ago
Fixed road asphalt material
5 Years Ago
Updated SRP to latest 7.x
5 Years Ago
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5 Years Ago
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5 Years Ago
Navigation cleanup (also fixes the header swiping away when animating)
5 Years Ago
fixed incorrect material on a compound house LOD1/2
5 Years Ago
subtracting 44513 / 44512
5 Years Ago
Added the new ring road scripts to World_Setup_v3 stack
5 Years Ago
Added TerrainPlacementMap to project_gaea terrain
5 Years Ago
Set Gas Station, Supermarket and Warehouse to type 'roadside' Removed old roads art, shifted road connections further away Allowed roadside monuments in all tiers of map
5 Years Ago
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
5 Years Ago
Temperate zone surrounding lakes in arid biome fixed
5 Years Ago
updated modules
5 Years Ago
WIP color swatch stuff Finish up swatches, AsyncButton uses it to set color themes with one prop
5 Years Ago
Bundle up entity transforms into a single message every tick instead of a message per entity Move entity movement replication to BaseWorldEntity, BaseEntity is non visual so shouldn't need this. Remove scale from movement replication as scale changes happen less frequently. Add entity movement update rate, defaults to 60, included in movement packet for interp Use bitflags to pack entity movement packet with components of transform that changed from previous packet Replicate entity relative transform if it has a parent Save entity relative transform as properties so they can be used when first replicating the entity to client Save entity parent netid directly instead of using properties (this is because public attachment functions are authority only) Add SourceExport addon. Get SourceImport addon working again. Fix NRE in ModelJsonConverter when model path is null or empty Fix up shadows on dynamic lights on source maps Skip entity spawn and destroy messages if there's no other client connected except for the host, saves an unnecessary entity serialize Add incorrect protocol disconnect reason code Add auth fail discconnect reason code Only send entity parent netid if it changes, use attach flag if it changes to non zero, use detach flag otherwise Send entity position and rotation if parent changes, just to make sure everything is synced Don't write any movement data to packet if entity has no movement flags for the movement tick SourceImport fixes to allow bsp conversion to our own format Reflection based lump reader for new map format Write map data to lumps Write lumps to map file Some Arcade gamemode fixups Basic loader for new map format Add lightmaps to map format Save displacements as mesh in new map format Add uint color to map vertex structure (displacement needs alpha to blend) Save lightmap data and try loading it from new format Create shadowmap from lightmap Save the unencoded lightmap data, slightly longer to load but less data to save and keeps the format unrelated to unreal Save ambient light samples to map format Save bounds in map model structure. Load light volume from ambient light samples. Gather vertices for convex collisions
5 Years Ago
Latest terrain generation Added lakes back with a new process Applied lake's process findings to monument placement process Added river topology to serve as a base for river pathing
5 Years Ago
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5 Years Ago
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5 Years Ago
updated chassis, fuel tank
5 Years Ago
Added support to load and display Static prop lightmaps
5 Years Ago
Fixed error when missing changeset
5 Years Ago
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5 Years Ago
bradley sound NRE fix
5 Years Ago
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5 Years Ago
Fix compile errors due to branch differences
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
[D11] Paul new anti-cheat code based on speed rather than distance. Not fully tested yet.
5 Years Ago
Added Entities packages, some Entity conversion utilities and done a quick performance comparison...
5 Years Ago
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5 Years Ago
[D11] Fix for Blue Barrel brightness
5 Years Ago
Tidy up after Plastic...
5 Years Ago
[D11] Fix for supermarket counter being too glossy
5 Years Ago
Merge from main
5 Years Ago
Use the median instead of the average
5 Years Ago
[D11] Upscaled some textures that have texture streaming mipmaps enabled
5 Years Ago
[D11] Fix for spherical tank SLOD being hidden
5 Years Ago
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5 Years Ago
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