253,068 Commits over 3,990 Days - 2.64cph!
[D11] [LOC] Added translations for languages.
Added missing river mesh script to world stack
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[D11] Removed unneeded components/ gameobjects from Find/join game and ingame options prefabs
[D11][#3310] Move Serialized variables outside of client define in ui
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Throttle HasVoiceData check
Profile SoundManager.Update better
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)
[D11][#3310] Restore client define to standalone default defines.
Throttle and cache foot IK traces, added player.footikrate
SRP implementation of Render Complexity Debug Shader, fixed for HDRP
[D11] Launch Site Planter Fix
[D11] Fix for Floating Assets in Stone Quarry
[D11] Bump network protocol
[D11] Bump network protocol
[D11] Missing file from
44603
[D11] Complete player blocking system allowing for platform (xbl/psn) blocked users to be automuted in game. Warns players about blocked users in a server.
Disable ScrollRectEx on MapView when not in use
Gate eye controller logic by distance and don't run eye controller on local player in first person
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Special content on the team tab if the player isn't in a team
Removed a useless Mathf.Max with one parameter that was allocating every frame
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Set the chat input placeholder color
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Fix keyboard covering chat textbox on iOS
Fix PlayerHead not showing avatar on iOS because of out of range borderRadius
Add a <StatusBar> back in cause it maybe does stuff for iOS
Add jarryd to the mocking data
NetworkImage will now show the placeholder image if the image fails to load for whatever reason
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Add the top left back button back to the settings and pairing screens
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