199,311 Commits over 4,140 Days - 2.01cph!
Merge from terrain-improvements-2 (procgen8 + hapis3)
Entity spawning and player shit.
ISelectable improvements, added widget and some listeners in GameUI
Fixed time not progressing
Flowers are lighter to render, better lit, and don't have a terrible outline.
Fixed roads being slightly *too* random (i.e. different every time you connect to a server)
Network++
Save++
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
More PlayerController and interaction tweaks, killed some weird bugs with rect selection. Lots o' cleanup
AO performance optimization. Light tweaks.
Missing file. Hid the ferns until they suck less.
Added FollowWorldSpaceTransform() method to UIWidget base class
* Fixed TTT bugs
* Fixed advanced timers
added some new movement animations for the boar.
added some new movement animations for the horse
* npc_dog no longer leaves effects behind
* npc_dog no longer has "Play Catch" behaviour enabled by default
* Player.Say() how properly uses the teamonly parameter
* PlayerSay hook now properly detects the teamonly chat
Fixed roadside clutter sometimes facing the wrong way
Tools -> Update -> SpeedTree
Changed some loading screen names
Walls take less damage from exterior side
Doors take less damage from exterior side
Floors take less damage from above
Roof takes less damage from above
Foundations take less damage from sides
Fixed missing hammer rotate option
Fixed some shaders and materials on super low shader levels
Fixed some rocks that need terrain blending having it disabled
Made grass LOD setting only affect somewhat distant grass patches
Fixed missing spec map reference on dirt road material
Lion-El : Updated backhand stretch, exported backhand anims, added events
Fixed terrain mesh -> grass mesh transition being uneven with the new grass coloring
Time of Day update
Made nights not have a 100% black sky
Moved interaction interfaces to their own files
Shift/Ctrl modifier key handling in PlayerController
Made clouds play nice with HDR
Added terrain collision triggers to Hapis tunnel
Can pick up mushrooms
Network++
Tweaked terrain collision trigger gizmos
Fixed one tiny area in the Hapis tunnel that was triggerless