200,024 Commits over 4,140 Days - 2.01cph!
Toned down ambient setting
Fixed splat tints not updating on terrain => added TerrainBlendExt.UpdateMaterialParams() to SetSeason
Updated SE plugins
Fixed UI not blocking raycasts
RMB cancels building placement
Set Mavis geo to cast and recieve shadows.
Fixed building rotation not aligning to ground normal
-added cool profiler tags for perceiving units, like we got in grasspatch
Fixed skin colour not changing properly in dev playermodel scene
Added optional Snow Accum Offset; toggable via "EnableAccumOffset" in TerrainWeatherExtension
Updated UnityVS (vs2015 compatible)
Removed punch shot, replaced with force modifier and rock ball
Added debug special move override
Charged shot now flashes
Changed behaviour of weather state overrides
Added dev-only weather override convars (only clientside atm)
-watching now comes from the head.
mining quarry yield increased
re-enabled projectile dropping from corpses
added megs semi auto pistol icon
Attribute.Simulate() now calculates the step value when playing in Editor
Tweaked weather probabilities
Network++
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
adjusted position of semi auto pistol in third person to better match hands
fixed quarry loot panels
fixed strange glowing particles
missing lootpanels
Temporary disabling IsPlacingInsideTerrain
added worldmodel for semi auto pistol
Created forward render version of character shader for frontend.
Lighting and material adjustments for frontend characters.
Changed Elvis's racket material to use character shader.
More normal map bake hacks
Lightened textures across the board.
Added glow to Igor's reactor.
Fixed ragdolls going apeshit when they've got a spear or something inside
Don't permit foundations and floors under terrain (test)
Applied lights so appear in other scenes
Slightly reduced ragdoll spazzing
Squeezed some more density out of the snow and rain particle effects
Added test biomes to CraggyIsland
Lion-El stuff
Updated clip range on idle
Added character select breathe
Updated character select controller to use new anim
Updated some Lion-El anim files
Added Lion-El select breathe anim
Slowed down rain drops a bit
Tweaked rain particle materials and colors
SpawnPopulation editor and weighted randomisation
Added optional weather overrides to the environment protobuf
Weather override convars can be set by admins / modders to enforce certain weather conditions
F2 menu lens dirt toggle only toggles lens dirt (not bloom)
F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
made it so when player is aiming with the bow, it shows up in 3rd person now. hooray
Fixed weather overrides initializing to 0 (i.e. clear sky)
Network++
Weather override commands reply with the old and new value