200,024 Commits over 4,140 Days - 2.01cph!
Test for spears/arrows dropping from destroyed parents
FOR FUCK SAKE bouncer prefab
!A workerbot particle
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-Plastic is the devil (merging main, in a spanking new workspace -_- )
CommunityEntity: Make images invisible before loading from URL
CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
CommunityEntity: Make images invisible before loading from URL
CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
cleanup, male and female humans merged into a single file for now
Fixed some tree normal textures not being set as normals
Fixed exception on server join
Fixed right click looting not working except in first loot container
These chicks is women... they like that all the time. https://www.youtube.com/watch?v=xauKgEX7PeQ
Codelock gives a small electric shock on failure
Fixed being able to wear hide boots over other shoes
-Added a UnitsManager based on AgentManager
-Added a Tick to Units
-And a new layer 'Senses'
-little guys now 'perceive' units around them and know which one they can see (just a straight raycast currently, fov incoming)
-FOV
-some little debuglines display FOV cause the fancy handles sounded complicated.
Added Unit+Sound with PlaySound method (takes a sound type enum param)
SpeciesSettings now runs LoadUnitSounds from OnEnable, and stores sounds in a dict (gender as the key). Added FindUnitSound method to retrieve sound using ender and sound type as above.
Units now play sounds when seleced, deslected and given orders/succesfully subscribed to an SO by the player
Added semi auto pistol! just like the p250 in legacy
increased velocity of all ammo types
increased shotgun damage
revolver slightly more common
First pass at boar sounds
updated loot tables & phrases
Quick reverb tail and distant variation for semi pistol attack
implemented roadsign jacket
Rain FX remake. (Only calibrated for night atm)
tweaks to semi-auto pistol idle animation
Added LionEL character select prefab and added to select screen.
WIP. For Ian to add Lion-El.
Switched frontend panels to prefabs
Removed unused, unrigged characters
Added new materials to character select prefabs.
- BreakApart component now has a health multiplier, so you can make all parts break off before 50% health etc
- Bouncer shield is now completely destroyed by 50% health, leaving the little dude inside to attack you
- Doubled the health Bouncers receive per-level
- Loot containers now have 100% chance to spawn an item
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one
- Made enemies less chatty
fixed water subversion issues , tweaked fog
Hopefully fixed weapons not reloading proper
Updated bloom and ambient occlusion
Added frontend light setups for celeb cams
Fixed NRE on server shutdown