248,593 Commits over 3,928 Days - 2.64cph!

11 Years Ago
HL:S GMan now uses proper blood type
11 Years Ago
HL:S GMan now uses HL:S model
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11 Years Ago
Linux Build 25
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11 Years Ago
Windows Build 20
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11 Years Ago
Linux Build 24
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11 Years Ago
OSX Build 37
11 Years Ago
prefab files for a bunch of the view models.
11 Years Ago
torch animations
11 Years Ago
Updated gmod_lua_macros.h to latest version
11 Years Ago
gl_util.cpp was outdated for some reason, updated it to the latest version
11 Years Ago
rig updates added to VM_rig_AW
11 Years Ago
updated player rig file
11 Years Ago
deleted _ML version of viewmodel rig, recreated as default with no suffix
11 Years Ago
renamed my old viewModel rig
11 Years Ago
Time of Day update to 2.0.8
11 Years Ago
Merge from main
11 Years Ago
Code refactoring and formating
11 Years Ago
Renamed AI test scene and added danger test
11 Years Ago
Added AIAvoidDanger behaviour
11 Years Ago
Added AIDanger component
11 Years Ago
Added danger info struct
11 Years Ago
Renamed AIObstacleAvoidance to AIAvoidObstacle
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11 Years Ago
Windows Build 19
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11 Years Ago
Windows Build 18
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11 Years Ago
Windows Build 17
11 Years Ago
Added new player rig. Still using the current controller layout with additional basic Facial UI. It is also now skinned to the naked male mesh to better show deformation of the body when animating Skeletal changes include: - renaming the hierachy - removing weapon bones - adding l & r prop bones - adding eyes/jaw & penis bone - repositioning ankle bones
11 Years Ago
Fixed terrible performance issue
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11 Years Ago
Windows Build 16
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11 Years Ago
Windows Build 15
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11 Years Ago
Windows Build 14
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11 Years Ago
VPK Build 7
11 Years Ago
Model source
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11 Years Ago
Windows Build 13
11 Years Ago
-rest of the pickaxe animations done; Added sound fx to all of the current weapons
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11 Years Ago
Windows Build 12
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11 Years Ago
Linux Build 10
11 Years Ago
Tweaks to better observe server query NRE
11 Years Ago
Merge from main branch
11 Years Ago
AI test scene cleanup
11 Years Ago
Added configurable punishment value to AI obstacles
11 Years Ago
Locked down ConCommand.Index - index is built on demand Terrain quality convar Terrain quality in F2 menu Automatically add Terrain Quality to procedural terrain
11 Years Ago
Beautified AI test scene
11 Years Ago
Made AI movement less insane
11 Years Ago
Tweaked context map default parameters and decision making
11 Years Ago
Added AI waypoint follow script
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11 Years Ago
Windows Build 11
11 Years Ago
Added socket base so we can have different types of socket Added area based sockets (needs work, but theory is there) Added MathExtensions.cs Construction ghost updates on frame, instead of tick (smoother) Moved construction placement code so it can be called by ghost
11 Years Ago
Added missing map icons ( test commit )
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11 Years Ago
Windows Build 10
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11 Years Ago
Windows Build 9