reporust_rebootcancel

122,854 Commits over 4,048 Days - 1.26cph!

7 Years Ago
Rewrote IO entity response limiting (override ResponseLimited to true when desired, currently only ElectricalDFlipFlop and ElectricalBlocker) Moved IO entity network update call so the visual state of the IO entity always fits what has been sent to its children (now also only sends one network update even if the state updates 50 times in one tick)
7 Years Ago
[D11] [UI] Added tier indicator to Building Context menu. Added icon for "Twig" tier (base tier below wood).
7 Years Ago
[D11] Jenkins fix
7 Years Ago
[D11][TUTORIAL] Changed WaitForInput to use button up instead
7 Years Ago
[D11]Changed default hold time from 0.2 to 0.8.
7 Years Ago
[D11] Popup text boxes now resize themselves to fit in overflowing text, and the popup itself will stretch accordingly. Also adding some WIP stuff for the reporting flow
7 Years Ago
Updated AI profiler hooks.
7 Years Ago
[D11] [UI] disabled skip to title on the frontend so we can check what it looks like on console
7 Years Ago
[D11] Profile sign out/Profile switch dialogs
7 Years Ago
[D11] DTLS library wip: exposed the client connection loop as a tickable function and a 'AddMessage' function for writing encrypted network traffic to the server.
7 Years Ago
Probe tests & stuff
7 Years Ago
Added graphics.impostorshadow convar toggle
7 Years Ago
Re-enabled refl probe blending and box projection
7 Years Ago
Re-enabled proper refl probe support to rust/std and core shader sets
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
Missing file
7 Years Ago
Pre-MFM
7 Years Ago
added prevent build volume to Craggy Island puzzle
7 Years Ago
protocol++ manifest
7 Years Ago
added d type flip flop
7 Years Ago
Upkeep debug stuff
7 Years Ago
Merged in AI changes.
7 Years Ago
Reset default ai convar variables. Generated convars. Built manifest.
7 Years Ago
Merged from main
7 Years Ago
AI optimizations and improvements. Junkpile scientist rework.
7 Years Ago
[D11] frontend tidy up WIP
7 Years Ago
fixed monument puzzles
7 Years Ago
[D11][TUTORIAL] Refactored WaitForInput for better axis support
7 Years Ago
[D11] [UI] Player corpse stats Panel and open info panel action.
7 Years Ago
static generator has unlimited power
7 Years Ago
wiretool nobuildzone fixes
7 Years Ago
[D11][TUTORIAL] Added check for previous tutorial completion before next starts
7 Years Ago
[D11][TUTORIAL] Added practice mode layout preset for HUD
7 Years Ago
[D11] Popups will now close themselves on press of any shown buttons, and cancel button can be hidden from standard text popups which also need an okEvent
7 Years Ago
[D11][TUTORIAL] Added D11_LOCAL_SERVER to some tutorial events to prevent compile issue
7 Years Ago
oilrig progress backup
7 Years Ago
profile samples battery perf
7 Years Ago
[D11] Build fix (hopefully)
7 Years Ago
[D11] Controller disconnect dialog
7 Years Ago
[D11] Main Menu lock icon background changed to a darker colour
7 Years Ago
[D11] [UI] - Tweaked main menu images
7 Years Ago
[D11] Small change so that XboxOne Debug builds can be made locally with a release/debug setting - doesn't affect Jenkins builds
7 Years Ago
[D11] Fix a potential lock on booting
7 Years Ago
[D11] Simple text popups can now be created with a custom OK event
7 Years Ago
[D11] DTLS library network traffic read-write support, with hard-coded test in client.
7 Years Ago
[D11] Popup texts will now not translate unless the string starts with "d11_" so live text/values can be added into a popup body
7 Years Ago
[D11][TUTORIAL] Added ability to set/update tutorial objectives on HUD
7 Years Ago
[D11] New quick 'n easy method of firing a text popup
7 Years Ago
[D11] Jenkins fix