122,854 Commits over 4,048 Days - 1.26cph!
counter progress
timer handles
[D11] [UI] Added new UIScene_D11 to maps bundle, added Loading Screen prefab to Frontend after the previous merge reverted it.
[D11][ UI] Added new Loading screen to match mock-up for console. Adjusted Code of Conduct and Credits screens based on feedback. Added required assets for new screens and animations.
[D11] frontend tidy up WIP
[D11_Tutorial] Updated the map, moved the first 2 locations to allow more room.
Added parenting trigger to procedural lifts
Scene2Prefab launch site
[D11] [UI] slightly adjusted the size of the chat box to fit 10 lines instead of 8
Power blocker meshes and textures
[D11] [UI] compressed the main menu background textures a little more
[D11][TUTORIAL] UI working again when running straight from scene
[D11][TUTORIAL] Removed wait for input from the lock step into it's own step
[D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues - [D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues
Car Battery / Optimized LOD2
[D11] Belt bar quick equip last item and off settings enabled
oilrig_trims texture set files
Fixed model preprocessing not running on standalone server (and elevator trigger bone attachment not working)
[D11] Check for engaged user sign out/profile switch when app suspended
[D11][TUTORIAL] Remaining input lock support
[D11] Support for kicking back to IIS if player signs out/switches profile
[D11] Fixed PagedUI.ClearPageStack to work as intended - and CloseUI now fully closes everything in the queue. PageQueue is also now visible in the Inspector
[D11][TUTORIAL] Added input lock and camera LookAt support
[D11][TUTORIAL] Tutorial events now start when no trigger assigned
[D11] [#47] Reload Menu functional.
Crafting menu will stop updating the navigation bar when closed
[D11 Tutorial] Deleted Backup file for tutorial cave,
[D11] DTLS plugin initial checkin. x64 server-client support only. All functionality disabled by default.
D11_Tutorial_Map Added Abandoned Shelter Prefab removed it from map
[D11] PS4 Common Dialog Unity Source (native/managed) - modified v5.5 to expose close method for ime dialog (OSK)
random circuit work
battery charge/discharge works in series
timers can have a custom time set
disabled handles because they are wonky
wire management work
Cable tunnel model and textures
electric handles
cable tunnel
[D11] Quick equip suggestions working for best medical item, weapon, tool, and food
[D11] Actually including the Options prefab so the unused buttons are locked now
[D11] Fix for Options navigation events being generated before buttons had a chance to deactivate if not needed
[D11][TUTORIAL] Added Tutorial event for changing time curve
[D11][TUTORIAL] Added Tutorial event for changing time curve
D11_[Tutorial] Map and prefabs added.
[D11] Belt bar quick equip implemented and displaying on Hud belt bar ( just gets first inventory item for now)
[D11] Support for closing OSK on ps4 + close OSK if player dies and it's open
[D11] Added RequestSystemToken() this returns the AuthToken on PS4 and Empty on other platforms FTM
[D11] [UI] visual tweaks to initial bootflow screens, added brightness and contrast to bootflow screen (disabled by default so as not to annoy everyone, use first time setup boolean in frontend to enable)
Car battery / fixed rotation issues
[D11] Unused Options buttons locked, and placeholder texts set - also restored +connect command line functionality and Fixed Server IP Address can be set in the editor on D11_Frontend->UI.MainMenu object
Better fix for World.Name (which doesn't break the server)
Fix for incorrect world filename due to change in when the scene gets loaded
[D11][TUTORIAL] Converted ShowHudSection to new Action system